using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestMathHelper : MonoBehaviour
{
public static Vector2 Rotate(Vector2 v, float delta)
{
return new Vector2(
v.x * Mathf.Cos(delta) - v.y * Mathf.Sin(delta),
v.x * Mathf.Sin(delta) + v.y * Mathf.Cos(delta)
);
}
///
/// ·µ»Ø½Ç¶È
///
///
///
public static float Angle(Vector2 vector2)
{
return 360 - (Mathf.Atan2(vector2.y, vector2.x) * Mathf.Rad2Deg * Mathf.Sign(vector2.y));
}
public static int Check(bool condition)
{
return condition ? 1 : 0;
}
//public static float Angle(Vector2 vector2)
//{
// if (vector2.x < 0)
// {
// return 360 - (Mathf.Atan2(vector2.x, vector2.y) * Mathf.Rad2Deg * -1);
// }
// else
// {
// return Mathf.Atan2(vector2.x, vector2.y) * Mathf.Rad2Deg;
// }
//}
}