using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestPeaceMakerBullet : MonoBehaviour { private Vector2 m_Direction; private float m_Speed; private float m_LifeTime; public void Set(Vector2 dir, float speed, float lifeTime) { m_Direction = dir; m_Speed = speed; m_LifeTime = lifeTime; transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg); } void Update() { m_LifeTime -= Time.deltaTime; if(m_LifeTime <= 0) { Destroy(this.gameObject); return; } Vector2 move = m_Direction * m_Speed * Time.deltaTime; Vector3 pos = transform.position; pos.x += move.x; pos.y += move.y; transform.position = pos; } private void OnTriggerEnter2D(Collider2D collision) { TestBucket bucket = collision.gameObject.GetComponent(); if (bucket) { bucket.Broken(); } } }