using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TopDownUtils
{
///
/// 从TopDown空间转到3D空间下(TopDownTransform -> Transform)
///
///
///
///
public static Vector3 Project(Vector3 topDownCoord, float z = 0)
{
Vector3 pos = new Vector3();
pos.x = topDownCoord.x;
pos.y = topDownCoord.y + topDownCoord.z;
pos.z = z;
return pos;
}
}