using System.Collections; using System.Collections.Generic; using UnityEngine; public class PanelTopStuffBar : PanelBase { public UIWeaponBar m_WeaponBar; public UIPropBar m_PropBar; public UIDecorationBar m_DecorationBar; public override void Set(object param) { m_WeaponBar.Set(); m_PropBar.Set(); m_DecorationBar.Set(); } }