using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoomerangAfterImage : MonoBehaviour { public SpriteRenderer sr; Boomerang m_Boomerang; public void Set(Boomerang boomerang) { m_Boomerang = boomerang; } private void Update() { //sr.sprite = m_Boomerang.GetComponent().sprite; if(m_Boomerang != null) { //this.transform.rotation = m_Boomerang.transform.rotation; } } }