using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 枪
///
public class Weapon_Gun : WeaponBase
{
public override string name => "枪";
public override string iconPath => "art/ui/weaponicon/gun";
public override AutoMode autoMode => AutoMode.Interval;
public override float interval => 0.1f;
private string prefabPath = "prefabs/bullet/bullet";
private int index = 0;
TestPeaceMakerBullet CreateBullet(CrewScript crew, Vector2 dir, float speed, float lifeTime)
{
TestPeaceMakerBullet bullet = UnityEngine.Object.Instantiate(ResourceManager.Instance.Load< TestPeaceMakerBullet>(prefabPath));
bullet.transform.position = crew.arrow.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * -0.3f;
bullet.Set(dir, speed, lifeTime);
bullet.gameObject.SetActive(true);
return bullet;
}
public override void OnTrigger(GameObject owner)
{
CrewScript crew = owner.GetComponent();
index++;
index = index % 3;
if(index == 0)
{
CreateBullet(crew, TestMathHelper.Rotate(crew.aimDirection, -10 * Mathf.Deg2Rad), 12f, 2f);
}
else if(index == 1)
{
CreateBullet(crew, crew.aimDirection, 12f, 2f);
}
else if(index == 2)
{
CreateBullet(crew, TestMathHelper.Rotate(crew.aimDirection, 10 * Mathf.Deg2Rad), 12f, 2f);
}
}
}