diff options
Diffstat (limited to 'GameCode/CoinSpawner.cs')
| -rw-r--r-- | GameCode/CoinSpawner.cs | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/GameCode/CoinSpawner.cs b/GameCode/CoinSpawner.cs deleted file mode 100644 index 0de0c20..0000000 --- a/GameCode/CoinSpawner.cs +++ /dev/null @@ -1,63 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class CoinSpawner : MonoBehaviour -{ - public GameObject coinPrefab; - - public float interval = 0.5f; - - private int coinsLeft; - - public static List<CoinSpawner> allCoinSpawners = new List<CoinSpawner>(); - - public int CoinsLeft => coinsLeft; - - public static int AllCoinsLeftToBeSpawned - { - get - { - int num = 0; - for (int num2 = allCoinSpawners.Count - 1; num2 >= 0; num2--) - { - if (allCoinSpawners[num2] == null) - { - allCoinSpawners.RemoveAt(num2); - } - else - { - num += allCoinSpawners[num2].CoinsLeft; - } - } - return num; - } - } - - private void OnEnable() - { - allCoinSpawners.Add(this); - } - - private void OnDisable() - { - allCoinSpawners.Remove(this); - } - - public void TriggerCoinSpawn(int amount, PlayerInteraction player) - { - StartCoroutine(SpawnCoins(amount, interval, player)); - } - - private IEnumerator SpawnCoins(int amount, float delay, PlayerInteraction player) - { - coinsLeft = amount; - WaitForSeconds wait = new WaitForSeconds(delay); - for (int i = 0; i < amount; i++) - { - coinsLeft--; - Object.Instantiate(coinPrefab, base.transform.position, Quaternion.identity).GetComponent<Coin>().SetTarget(player); - yield return wait; - } - } -} |
