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-rw-r--r--GameCode/EndOfMatchUI.cs39
1 files changed, 0 insertions, 39 deletions
diff --git a/GameCode/EndOfMatchUI.cs b/GameCode/EndOfMatchUI.cs
deleted file mode 100644
index 2dac632..0000000
--- a/GameCode/EndOfMatchUI.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using TMPro;
-using UnityEngine;
-
-public class EndOfMatchUI : MonoBehaviour
-{
- public GameObject victoryScreen;
-
- public GameObject defeatScreen;
-
- public TextMeshProUGUI scorePanel;
-
- private void Start()
- {
- victoryScreen.SetActive(value: false);
- defeatScreen.SetActive(value: false);
- scorePanel.gameObject.SetActive(value: false);
- if ((bool)LocalGamestate.Instance)
- {
- LocalGamestate.Instance.OnGameStateChange.AddListener(GamestateHasChanged);
- }
- }
-
- private void GamestateHasChanged()
- {
- switch (LocalGamestate.Instance.CurrentState)
- {
- case LocalGamestate.State.AfterMatchDefeat:
- defeatScreen.SetActive(value: true);
- scorePanel.gameObject.SetActive(value: true);
- scorePanel.text = "score: " + ScoreManager.Instance.CurrentScore;
- break;
- case LocalGamestate.State.AfterMatchVictory:
- victoryScreen.SetActive(value: true);
- scorePanel.gameObject.SetActive(value: true);
- scorePanel.text = "score: " + ScoreManager.Instance.CurrentScore;
- break;
- }
- }
-}