diff options
Diffstat (limited to 'GameCode/FromToAnimation.cs')
| -rw-r--r-- | GameCode/FromToAnimation.cs | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/GameCode/FromToAnimation.cs b/GameCode/FromToAnimation.cs deleted file mode 100644 index 29807cc..0000000 --- a/GameCode/FromToAnimation.cs +++ /dev/null @@ -1,45 +0,0 @@ -using System.Collections; -using UnityEngine; - -public class FromToAnimation : OneShotAnimationBase -{ - public AnimationCurve curve; - - public float duration = 0.75f; - - public Vector3 eulerTargetRotation; - - public Transform transformToAnimate; - - private Quaternion initialRotation; - - private Quaternion targetRotation; - - private void Start() - { - initialRotation = transformToAnimate.localRotation; - targetRotation = Quaternion.Euler(eulerTargetRotation.x, eulerTargetRotation.y, eulerTargetRotation.z); - } - - private IEnumerator Animate() - { - transformToAnimate.localRotation = initialRotation; - float timer = 0f; - while (timer < duration) - { - transformToAnimate.localRotation = Quaternion.Lerp(initialRotation, targetRotation, curve.Evaluate(timer / duration)); - timer += Time.deltaTime; - yield return null; - } - transformToAnimate.localRotation = Quaternion.Lerp(initialRotation, targetRotation, curve.Evaluate(1f)); - } - - public override void Trigger() - { - if (base.gameObject.activeInHierarchy) - { - StopAllCoroutines(); - StartCoroutine(Animate()); - } - } -} |
