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Diffstat (limited to 'GameCode/Mill_ImprovementExplosiveTrap.cs')
-rw-r--r--GameCode/Mill_ImprovementExplosiveTrap.cs64
1 files changed, 0 insertions, 64 deletions
diff --git a/GameCode/Mill_ImprovementExplosiveTrap.cs b/GameCode/Mill_ImprovementExplosiveTrap.cs
deleted file mode 100644
index 2b087fd..0000000
--- a/GameCode/Mill_ImprovementExplosiveTrap.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-using UnityEngine;
-
-public class Mill_ImprovementExplosiveTrap : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- [SerializeField]
- private Weapon weaponLvl1;
-
- [SerializeField]
- private Weapon weaponLvl2;
-
- [SerializeField]
- private Weapon weaponLvl3;
-
- [SerializeField]
- private Hp hpOfBuilding;
-
- [SerializeField]
- private BuildSlot buildSlot;
-
- public Mesh lvl2Mesh;
-
- public Mesh lvl3Mesh;
-
- private void Start()
- {
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- }
-
- public void OnDawn_AfterSunrise()
- {
- }
-
- public void OnDawn_BeforeSunrise()
- {
- }
-
- public void OnDusk()
- {
- SetCorrectWeapon();
- }
-
- private void OnEnable()
- {
- buildSlot.upgrades[1].upgradeBranches[0].replacementMesh = lvl2Mesh;
- buildSlot.upgrades[2].upgradeBranches[0].replacementMesh = lvl3Mesh;
- SetCorrectWeapon();
- }
-
- private void SetCorrectWeapon()
- {
- if (buildSlot.Level == 1)
- {
- hpOfBuilding.SpwanAttackOnDeath = weaponLvl1;
- }
- else if (buildSlot.Level == 2)
- {
- hpOfBuilding.SpwanAttackOnDeath = weaponLvl2;
- }
- else if (buildSlot.Level == 3)
- {
- hpOfBuilding.SpwanAttackOnDeath = weaponLvl3;
- }
- }
-}