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Diffstat (limited to 'GameCode/SuperSimpleOceanAnimation.cs')
| -rw-r--r-- | GameCode/SuperSimpleOceanAnimation.cs | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/GameCode/SuperSimpleOceanAnimation.cs b/GameCode/SuperSimpleOceanAnimation.cs deleted file mode 100644 index f30e181..0000000 --- a/GameCode/SuperSimpleOceanAnimation.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System; -using UnityEngine; - -public class SuperSimpleOceanAnimation : MonoBehaviour -{ - private Vector3 startPosition; - - private float time; - - [SerializeField] - private Vector3 waveHeight; - - [SerializeField] - private float waveFrequency = 0.5f; - - [SerializeField] - private Vector3 waveSideways; - - [SerializeField] - private float waveSidewaysFrequency = 0.5f; - - [SerializeField] - private Material targetMaterial; - - [SerializeField] - private float panSpeed = 2f; - - private Vector2 offset; - - private void Start() - { - startPosition = base.transform.position; - } - - private void Update() - { - time += Time.deltaTime; - offset.x = time * panSpeed; - base.transform.position = startPosition; - base.transform.position += waveHeight * Mathf.Sin(time * waveFrequency * MathF.PI); - base.transform.position += waveSideways * Mathf.Sin(time * waveSidewaysFrequency * MathF.PI); - if (targetMaterial != null) - { - targetMaterial.SetTextureOffset("_BaseMap", offset); - } - } -} |
