diff options
Diffstat (limited to 'GameCode/UnitCommandRadiusAnimation.cs')
| -rw-r--r-- | GameCode/UnitCommandRadiusAnimation.cs | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/GameCode/UnitCommandRadiusAnimation.cs b/GameCode/UnitCommandRadiusAnimation.cs deleted file mode 100644 index 9549100..0000000 --- a/GameCode/UnitCommandRadiusAnimation.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System.Collections; -using UnityEngine; - -public class UnitCommandRadiusAnimation : MonoBehaviour -{ - public AnimationCurve animationCurve; - - public AnimationCurve hideCurve; - - public float animationTime; - - public float hideTime = 0.25f; - - private bool active; - - public bool Active => active; - - private void Start() - { - if (!active) - { - base.gameObject.SetActive(value: false); - } - } - - public void Activate() - { - active = true; - StopAllCoroutines(); - base.gameObject.SetActive(value: true); - StartCoroutine(AnimateShow()); - } - - public void Deactivate() - { - active = false; - if (base.gameObject.activeSelf) - { - StopAllCoroutines(); - StartCoroutine(AnimateHide()); - } - } - - private IEnumerator AnimateShow() - { - float timer = 0f; - while (timer <= animationTime) - { - timer += Time.deltaTime; - base.transform.localScale = Vector3.one * animationCurve.Evaluate(Mathf.InverseLerp(0f, animationTime, timer)); - yield return null; - } - base.transform.localScale = Vector3.one; - } - - private IEnumerator AnimateHide() - { - Debug.Log("START ANIMATION"); - float timer = 0f; - while (timer <= hideTime) - { - timer += Time.deltaTime; - base.transform.localScale = Vector3.one * hideCurve.Evaluate(Mathf.InverseLerp(0f, hideTime, timer)); - yield return null; - } - base.transform.localScale = Vector3.zero; - base.gameObject.SetActive(value: false); - } -} |
