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-rw-r--r--Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs57
1 files changed, 0 insertions, 57 deletions
diff --git a/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs b/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs
deleted file mode 100644
index 695aa76..0000000
--- a/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-
-namespace Rewired.Demos.GamepadTemplateUI;
-
-[RequireComponent(typeof(Image))]
-public class ControllerUIEffect : MonoBehaviour
-{
- [SerializeField]
- private Color _highlightColor = Color.white;
-
- private Image _image;
-
- private Color _color;
-
- private Color _origColor;
-
- private bool _isActive;
-
- private float _highlightAmount;
-
- private void Awake()
- {
- _image = GetComponent<Image>();
- _origColor = _image.color;
- _color = _origColor;
- }
-
- public void Activate(float amount)
- {
- amount = Mathf.Clamp01(amount);
- if (!_isActive || amount != _highlightAmount)
- {
- _highlightAmount = amount;
- _color = Color.Lerp(_origColor, _highlightColor, _highlightAmount);
- _isActive = true;
- RedrawImage();
- }
- }
-
- public void Deactivate()
- {
- if (_isActive)
- {
- _color = _origColor;
- _highlightAmount = 0f;
- _isActive = false;
- RedrawImage();
- }
- }
-
- private void RedrawImage()
- {
- _image.color = _color;
- _image.enabled = _isActive;
- }
-}