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path: root/Thronefall_1_0/Decompile/DebugBuildingDestroyer.cs
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Diffstat (limited to 'Thronefall_1_0/Decompile/DebugBuildingDestroyer.cs')
-rw-r--r--Thronefall_1_0/Decompile/DebugBuildingDestroyer.cs33
1 files changed, 0 insertions, 33 deletions
diff --git a/Thronefall_1_0/Decompile/DebugBuildingDestroyer.cs b/Thronefall_1_0/Decompile/DebugBuildingDestroyer.cs
deleted file mode 100644
index 4e9d10c..0000000
--- a/Thronefall_1_0/Decompile/DebugBuildingDestroyer.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using UnityEngine;
-
-public class DebugBuildingDestroyer : MonoBehaviour
-{
- public LayerMask interactionLayer;
-
- public float interactionRadius = 4f;
-
- private void Update()
- {
- Collider[] array = Physics.OverlapSphere(base.transform.position, interactionRadius, interactionLayer);
- Hp hp = null;
- float num = float.PositiveInfinity;
- Collider[] array2 = array;
- foreach (Collider collider in array2)
- {
- Hp componentInParent = collider.GetComponentInParent<Hp>();
- if (!(componentInParent.gameObject == base.gameObject) && (bool)componentInParent)
- {
- float num2 = Vector3.Distance(base.transform.position, collider.ClosestPoint(base.transform.position));
- if (num2 < num)
- {
- hp = componentInParent;
- num = num2;
- }
- }
- }
- if ((bool)hp && Input.GetKeyDown(KeyCode.LeftShift))
- {
- hp.TakeDamage(hp.maxHp);
- }
- }
-}