diff options
Diffstat (limited to 'Thronefall_1_0/Decompile/NightCall.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/NightCall.cs | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/Thronefall_1_0/Decompile/NightCall.cs b/Thronefall_1_0/Decompile/NightCall.cs deleted file mode 100644 index 2db1c18..0000000 --- a/Thronefall_1_0/Decompile/NightCall.cs +++ /dev/null @@ -1,140 +0,0 @@ -using MoreMountains.Feedbacks; -using MPUIKIT; -using Rewired; -using TMPro; -using UnityEngine; - -public class NightCall : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - public static NightCall instance; - - public float nightCallTime = 1f; - - public MPImage targetGraphic; - - public MPImage targetFill; - - public MPImage background; - - public TextMeshProUGUI nightCallCueText; - - public TextMeshProUGUI nightCallTimeText; - - public MMF_Player fullFeedback; - - public AnimationCurve textCueScaleCurve; - - public RectTransform scaleParent; - - public AudioSource nightCallAudio; - - private Player input; - - private bool active = true; - - private float currentFill; - - private PlayerInteraction player; - - private Color defaultBackgroundColor; - - private float nightCallTargetVolume; - - private void Awake() - { - instance = this; - } - - private void Start() - { - input = ReInput.players.GetPlayer(0); - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - targetFill.transform.localScale = Vector3.zero; - player = PlayerInteraction.instance; - defaultBackgroundColor = background.color; - nightCallTargetVolume = nightCallAudio.volume; - } - - private void Update() - { - UpdateFill(); - } - - public void UpdateFill() - { - if (active) - { - if (SettingsManager.Instance.UseLargeInGameUI) - { - scaleParent.localScale = Vector3.one * 1.5f; - } - else - { - scaleParent.localScale = Vector3.one; - } - if (input.GetButtonDown("Call Night") && player.IsFreeToCallNight) - { - nightCallAudio.Stop(); - nightCallAudio.PlayOneShot(ThronefallAudioManager.Instance.audioContent.NightCallStart, 0.45f); - } - if (input.GetButton("Call Night") && player.IsFreeToCallNight) - { - currentFill += Time.deltaTime * (1f / nightCallTime); - } - else - { - currentFill -= Time.deltaTime * 2f * (1f / nightCallTime); - } - if (currentFill >= 1f) - { - nightCallAudio.PlayOneShot(ThronefallAudioManager.Instance.audioContent.NightCallComplete, 0.8f); - DayNightCycle.Instance.SwitchToNight(); - fullFeedback.PlayFeedbacks(); - active = false; - } - if (currentFill > 0f) - { - nightCallCueText.gameObject.SetActive(value: true); - nightCallTimeText.text = (nightCallTime * (1f - currentFill)).ToString("F1") + "s"; - nightCallCueText.transform.localScale = Vector3.one * textCueScaleCurve.Evaluate(Mathf.InverseLerp(0f, 0.15f, currentFill)); - nightCallAudio.volume = Mathf.Lerp(0f, nightCallTargetVolume, Mathf.InverseLerp(0f, 0.3f, currentFill)); - } - else - { - nightCallCueText.gameObject.SetActive(value: false); - nightCallCueText.transform.localScale = Vector3.one; - } - defaultBackgroundColor.a = Mathf.InverseLerp(0f, 0.4f, currentFill); - background.color = defaultBackgroundColor; - currentFill = Mathf.Clamp01(currentFill); - targetGraphic.fillAmount = currentFill; - } - else if (currentFill > 0f) - { - currentFill -= Time.deltaTime * 2f; - defaultBackgroundColor.a = Mathf.InverseLerp(0f, 0.4f, currentFill); - background.color = defaultBackgroundColor; - } - } - - public void OnDawn_AfterSunrise() - { - targetFill.transform.localScale = Vector3.zero; - targetGraphic.transform.localScale = Vector3.one; - targetGraphic.fillAmount = 0f; - nightCallCueText.gameObject.SetActive(value: false); - nightCallCueText.transform.localScale = Vector3.one; - defaultBackgroundColor.a = 0f; - background.color = defaultBackgroundColor; - currentFill = 0f; - active = true; - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDusk() - { - } -} |
