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path: root/Thronefall_1_0/Decompile/PerkDamageModifyerPlayerunitAuto.cs
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Diffstat (limited to 'Thronefall_1_0/Decompile/PerkDamageModifyerPlayerunitAuto.cs')
-rw-r--r--Thronefall_1_0/Decompile/PerkDamageModifyerPlayerunitAuto.cs26
1 files changed, 0 insertions, 26 deletions
diff --git a/Thronefall_1_0/Decompile/PerkDamageModifyerPlayerunitAuto.cs b/Thronefall_1_0/Decompile/PerkDamageModifyerPlayerunitAuto.cs
deleted file mode 100644
index fe8a9de..0000000
--- a/Thronefall_1_0/Decompile/PerkDamageModifyerPlayerunitAuto.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using UnityEngine;
-
-public class PerkDamageModifyerPlayerunitAuto : MonoBehaviour
-{
- private void Start()
- {
- PerkManager instance = PerkManager.instance;
- if (instance.WarriorModeActive)
- {
- AutoAttack[] componentsInChildren = GetComponentsInChildren<AutoAttack>(includeInactive: true);
- for (int i = 0; i < componentsInChildren.Length; i++)
- {
- componentsInChildren[i].DamageMultiplyer *= instance.warriorModeAllyDmgMulti;
- }
- }
- if (instance.CommanderModeActive)
- {
- AutoAttack[] componentsInChildren = GetComponentsInChildren<AutoAttack>(includeInactive: true);
- for (int i = 0; i < componentsInChildren.Length; i++)
- {
- componentsInChildren[i].DamageMultiplyer *= instance.commanderModeAllyDmgMulti;
- }
- }
- Object.Destroy(this);
- }
-}