diff options
Diffstat (limited to 'Thronefall_1_0/Decompile/QuestEntry.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/QuestEntry.cs | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/Thronefall_1_0/Decompile/QuestEntry.cs b/Thronefall_1_0/Decompile/QuestEntry.cs deleted file mode 100644 index 625cbab..0000000 --- a/Thronefall_1_0/Decompile/QuestEntry.cs +++ /dev/null @@ -1,87 +0,0 @@ -using I2.Loc; -using TMPro; -using UnityEngine; - -public class QuestEntry : MonoBehaviour -{ - public TextMeshProUGUI questText; - - public TextMeshProUGUI numericalCondition; - - public GameObject equippableConditionsParent; - - public QuestConditionEquippable equippableConditionPrefab; - - public CanvasGroup canvasGroup; - - public void Init(Quest data, int index, bool completed) - { - string text = "<style=\"Body Bold Italic\">"; - switch (index) - { - case 0: - text += "A."; - break; - case 1: - text += "B."; - break; - case 2: - text += "C."; - break; - case 3: - text += "D."; - break; - case 4: - text += "E."; - break; - case 5: - text += "F."; - break; - case 6: - text += "G."; - break; - case 7: - text += "H."; - break; - } - text += " "; - text += "<style=\"Body Light\">"; - switch (data.questType) - { - case Quest.EType.AchieveScoreOf: - equippableConditionsParent.SetActive(value: false); - numericalCondition.gameObject.SetActive(value: true); - numericalCondition.text = data.achieveScoreOf.ToString(); - text += LocalizationManager.GetTranslation("Quests/Achieve Score"); - break; - case Quest.EType.BeatTheLevel: - equippableConditionsParent.SetActive(value: false); - numericalCondition.gameObject.SetActive(value: false); - text += LocalizationManager.GetTranslation("Quests/Achieve Victory"); - break; - case Quest.EType.BeatTheLevelWith: - equippableConditionsParent.SetActive(value: true); - numericalCondition.gameObject.SetActive(value: false); - text += LocalizationManager.GetTranslation("Quests/Achieve Victory With"); - foreach (Equippable item in data.beatTheLevelWith) - { - Object.Instantiate(equippableConditionPrefab, equippableConditionsParent.transform).SetData(item); - } - break; - case Quest.EType.BeatTheLevelWithout: - equippableConditionsParent.SetActive(value: true); - numericalCondition.gameObject.SetActive(value: false); - text += LocalizationManager.GetTranslation("Quests/Achieve Victory Without"); - foreach (Equippable item2 in data.beatTheLevelWithout) - { - Object.Instantiate(equippableConditionPrefab, equippableConditionsParent.transform).SetData(item2); - } - break; - } - questText.text = text; - if (completed) - { - canvasGroup.alpha = 0.1f; - } - } -} |
