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Diffstat (limited to 'Thronefall_1_0/Decompile/UpgradeCastleUp.cs')
-rw-r--r--Thronefall_1_0/Decompile/UpgradeCastleUp.cs46
1 files changed, 0 insertions, 46 deletions
diff --git a/Thronefall_1_0/Decompile/UpgradeCastleUp.cs b/Thronefall_1_0/Decompile/UpgradeCastleUp.cs
deleted file mode 100644
index 802d0f6..0000000
--- a/Thronefall_1_0/Decompile/UpgradeCastleUp.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UpgradeCastleUp : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>();
-
- private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>();
-
- private List<TaggedObject> allWallsAndTowers = new List<TaggedObject>();
-
- private void OnEnable()
- {
- mustHaveTags.Add(TagManager.ETag.WallOrTower);
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- }
-
- public void OnDusk()
- {
- }
-
- public void OnDawn_BeforeSunrise()
- {
- }
-
- public void OnDawn_AfterSunrise()
- {
- StartCoroutine(AfterSunriseDelayed());
- }
-
- public IEnumerator AfterSunriseDelayed()
- {
- yield return null;
- yield return null;
- TagManager.instance.FindAllTaggedObjectsWithTags(allWallsAndTowers, mustHaveTags, mayNotHaveTags);
- for (int i = 0; i < allWallsAndTowers.Count; i++)
- {
- BuildSlot componentInParent = allWallsAndTowers[i].GetComponentInParent<BuildSlot>();
- if (componentInParent.NextUpgradeOrBuildCost > 1)
- {
- componentInParent.NextUpgradeOrBuildCost--;
- }
- }
- }
-}