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Diffstat (limited to 'Thronefall_1_0/GameCode/AudioDayNightFader.cs')
-rw-r--r--Thronefall_1_0/GameCode/AudioDayNightFader.cs87
1 files changed, 0 insertions, 87 deletions
diff --git a/Thronefall_1_0/GameCode/AudioDayNightFader.cs b/Thronefall_1_0/GameCode/AudioDayNightFader.cs
deleted file mode 100644
index 7734d83..0000000
--- a/Thronefall_1_0/GameCode/AudioDayNightFader.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-using System.Collections;
-using UnityEngine;
-using UnityEngine.Audio;
-
-public class AudioDayNightFader : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- public float fadeTime = 0.5f;
-
- public AudioMixer mixer;
-
- public AudioClip nightMusic;
-
- public AudioClip finalNightMusic;
-
- public float nightMusicFadeInTime = 3f;
-
- public float nightMusicFadeOutTime = 4f;
-
- private float transitionClock;
-
- private float dayTargetVol;
-
- private float nightTargetVol;
-
- private void Start()
- {
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- mixer.GetFloat("DayEnvVolume", out dayTargetVol);
- mixer.GetFloat("NightEnvVolume", out nightTargetVol);
- dayTargetVol = Mathf.Pow(10f, dayTargetVol / 20f);
- nightTargetVol = Mathf.Pow(10f, nightTargetVol / 20f);
- mixer.SetFloat("NightEnvVolume", Mathf.Log10(0.0001f) * 20f);
- }
-
- public void OnDawn_AfterSunrise()
- {
- }
-
- public void OnDawn_BeforeSunrise()
- {
- StopAllCoroutines();
- StartCoroutine(FadeToDay());
- }
-
- public void OnDusk()
- {
- StopAllCoroutines();
- StartCoroutine(FadeToNight());
- }
-
- private IEnumerator FadeToNight()
- {
- if (EnemySpawner.instance.Wavenumber >= EnemySpawner.instance.waves.Count - 1)
- {
- MusicManager.instance.PlayMusic(finalNightMusic, nightMusicFadeInTime);
- }
- else
- {
- MusicManager.instance.PlayMusic(nightMusic, nightMusicFadeInTime);
- }
- while (transitionClock < 1f)
- {
- transitionClock += Time.deltaTime / fadeTime;
- mixer.SetFloat("DayEnvVolume", Mathf.Log10(Mathf.Lerp(dayTargetVol, 0.0001f, transitionClock)) * 20f);
- mixer.SetFloat("NightEnvVolume", Mathf.Log10(Mathf.Lerp(0.0001f, nightTargetVol, transitionClock)) * 20f);
- yield return null;
- }
- transitionClock = 1f;
- mixer.SetFloat("DayEnvVolume", Mathf.Log10(0.0001f) * 20f);
- mixer.SetFloat("NightEnvVolume", Mathf.Log10(nightTargetVol) * 20f);
- }
-
- private IEnumerator FadeToDay()
- {
- MusicManager.instance.PlayMusic(null, nightMusicFadeOutTime);
- while (transitionClock > 0f)
- {
- transitionClock -= Time.deltaTime / fadeTime;
- mixer.SetFloat("DayEnvVolume", Mathf.Log10(Mathf.Lerp(dayTargetVol, 0.0001f, transitionClock)) * 20f);
- mixer.SetFloat("NightEnvVolume", Mathf.Log10(Mathf.Lerp(0.0001f, nightTargetVol, transitionClock)) * 20f);
- yield return null;
- }
- transitionClock = 0f;
- mixer.SetFloat("DayEnvVolume", Mathf.Log10(dayTargetVol) * 20f);
- mixer.SetFloat("NightEnvVolume", Mathf.Log10(0.0001f) * 20f);
- }
-}