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Diffstat (limited to 'Thronefall_1_0/GameCode/BuildingMeshTracker.cs')
-rw-r--r--Thronefall_1_0/GameCode/BuildingMeshTracker.cs59
1 files changed, 0 insertions, 59 deletions
diff --git a/Thronefall_1_0/GameCode/BuildingMeshTracker.cs b/Thronefall_1_0/GameCode/BuildingMeshTracker.cs
deleted file mode 100644
index 02e18e5..0000000
--- a/Thronefall_1_0/GameCode/BuildingMeshTracker.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-using System.Collections;
-using NGS.MeshFusionPro;
-using UnityEngine;
-
-public class BuildingMeshTracker : MonoBehaviour
-{
- public MeshFusionSource meshFuser;
-
- private Coroutine freezeWithDelay;
-
- private bool freezeWithDelayCoroRunning;
-
- private void OnEnable()
- {
- FreezeMeshWithDelay();
- }
-
- private void OnDisable()
- {
- Unfreeze();
- }
-
- public void Unfreeze()
- {
- if (freezeWithDelayCoroRunning)
- {
- StopCoroutine(freezeWithDelay);
- freezeWithDelayCoroRunning = false;
- }
- meshFuser.UndoCombine();
- }
-
- public void FreezeMeshWithDelay()
- {
- if (!meshFuser.gameObject.activeInHierarchy)
- {
- return;
- }
- if (freezeWithDelay == null)
- {
- freezeWithDelay = StartCoroutine(FreezeMeshWithDelayCoro());
- return;
- }
- if (freezeWithDelayCoroRunning)
- {
- StopCoroutine(freezeWithDelay);
- freezeWithDelayCoroRunning = false;
- }
- freezeWithDelay = StartCoroutine(FreezeMeshWithDelayCoro());
- }
-
- private IEnumerator FreezeMeshWithDelayCoro()
- {
- freezeWithDelayCoroRunning = true;
- yield return new WaitForSeconds(2f);
- meshFuser.AssignToController();
- freezeWithDelayCoroRunning = false;
- }
-}