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path: root/Thronefall_1_0/GameCode/DestroyOrDisableOnEnable.cs
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Diffstat (limited to 'Thronefall_1_0/GameCode/DestroyOrDisableOnEnable.cs')
-rw-r--r--Thronefall_1_0/GameCode/DestroyOrDisableOnEnable.cs27
1 files changed, 0 insertions, 27 deletions
diff --git a/Thronefall_1_0/GameCode/DestroyOrDisableOnEnable.cs b/Thronefall_1_0/GameCode/DestroyOrDisableOnEnable.cs
deleted file mode 100644
index 5879f90..0000000
--- a/Thronefall_1_0/GameCode/DestroyOrDisableOnEnable.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using UnityEngine;
-
-public class DestroyOrDisableOnEnable : MonoBehaviour
-{
- [SerializeField]
- private Hp[] destroy;
-
- [SerializeField]
- private GameObject[] disable;
-
- private void OnEnable()
- {
- Hp[] array = destroy;
- foreach (Hp hp in array)
- {
- if (hp.gameObject.activeInHierarchy)
- {
- hp.TakeDamage(1E+09f);
- }
- }
- GameObject[] array2 = disable;
- for (int i = 0; i < array2.Length; i++)
- {
- array2[i].SetActive(value: false);
- }
- }
-}