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path: root/Thronefall_1_0/GameCode/EnableAllChildren.cs
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Diffstat (limited to 'Thronefall_1_0/GameCode/EnableAllChildren.cs')
-rw-r--r--Thronefall_1_0/GameCode/EnableAllChildren.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/Thronefall_1_0/GameCode/EnableAllChildren.cs b/Thronefall_1_0/GameCode/EnableAllChildren.cs
deleted file mode 100644
index 6f13300..0000000
--- a/Thronefall_1_0/GameCode/EnableAllChildren.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using UnityEngine;
-
-public class EnableAllChildren : MonoBehaviour
-{
- private void Start()
- {
- for (int i = 0; i < base.transform.childCount; i++)
- {
- base.transform.GetChild(i).gameObject.SetActive(value: true);
- }
- }
-}