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path: root/Thronefall_1_0/GameCode/NightscoreUI.cs
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Diffstat (limited to 'Thronefall_1_0/GameCode/NightscoreUI.cs')
-rw-r--r--Thronefall_1_0/GameCode/NightscoreUI.cs295
1 files changed, 0 insertions, 295 deletions
diff --git a/Thronefall_1_0/GameCode/NightscoreUI.cs b/Thronefall_1_0/GameCode/NightscoreUI.cs
deleted file mode 100644
index 7150c48..0000000
--- a/Thronefall_1_0/GameCode/NightscoreUI.cs
+++ /dev/null
@@ -1,295 +0,0 @@
-using System.Collections;
-using I2.Loc;
-using MPUIKIT;
-using TMPro;
-using UnityEngine;
-
-public class NightscoreUI : MonoBehaviour
-{
- public GameObject nightScorePanel;
-
- public TextMeshProUGUI baseScore;
-
- public TextMeshProUGUI timeBonus;
-
- public TextMeshProUGUI protectionPercentage;
-
- public TextMeshProUGUI protectionScore;
-
- public TextMeshProUGUI overallScore;
-
- public AudioSource pointSFXSource;
-
- [Header("ANIMATION")]
- public MPImage backgroundImage;
-
- public RectTransform content;
-
- public RectTransform nightSurviveText;
-
- public RectTransform nightSurviveNumber;
-
- public RectTransform timeText;
-
- public RectTransform timeNumber;
-
- public RectTransform protectionText;
-
- public RectTransform protectionNumber;
-
- public RectTransform overallScoreBG;
-
- public RectTransform overallScoreNumber;
-
- public AnimationCurve popCurve;
-
- public AnimationCurve expandCurve;
-
- public AnimationCurve bumpCurve;
-
- public AnimationCurve simpleQuad;
-
- public static NightscoreUI instance;
-
- private float initialWaitTime = 3f;
-
- private float completeWaitTime = 3f;
-
- private float buildUpSFXVol = 0.8f;
-
- private float clock;
-
- private bool shown;
-
- private void Awake()
- {
- instance = this;
- }
-
- private void Start()
- {
- nightScorePanel.SetActive(value: false);
- ScoreManager.Instance.OnNightScoreAdd.AddListener(ShowNightScore);
- UIFrameManager.instance.onFrameOpen.AddListener(StopPointFillSoundOnPause);
- }
-
- private void StopPointFillSoundOnPause()
- {
- pointSFXSource.Stop();
- }
-
- public void ShowNightScore(int _baseScore, int _timeBonus, float _protectionPercentage, int _protectionBonus)
- {
- if (EnemySpawner.instance.Wavenumber < EnemySpawner.instance.waves.Count - 1)
- {
- shown = true;
- StopAllCoroutines();
- clock = 0f;
- StartCoroutine(PlayPopUpAnimation(_baseScore, _timeBonus, _protectionPercentage, _protectionBonus));
- }
- }
-
- public void HideNightScore()
- {
- shown = false;
- pointSFXSource.Stop();
- StopAllCoroutines();
- StartCoroutine(PlayHideAnimation());
- }
-
- private IEnumerator PlayPopUpAnimation(int basescore, int timebonus, float protectionpercent, int protectionbonus)
- {
- nightScorePanel.SetActive(value: true);
- Vector2 contentSizeDelta = content.sizeDelta;
- int currentScore = ScoreManager.Instance.CurrentScore - basescore - timebonus - protectionbonus;
- int nextScore = currentScore;
- baseScore.text = "+" + basescore;
- timeBonus.text = "+" + timebonus;
- protectionPercentage.text = LocalizationManager.GetTranslation("Menu/Realm") + " " + Mathf.RoundToInt(protectionpercent * 100f) + "% " + LocalizationManager.GetTranslation("Menu/Protected");
- protectionScore.text = "+" + protectionbonus;
- overallScore.text = currentScore.ToString();
- contentSizeDelta.y = 0f;
- content.sizeDelta = contentSizeDelta;
- nightSurviveText.localScale = Vector3.zero;
- nightSurviveNumber.localScale = Vector3.zero;
- timeText.localScale = Vector3.zero;
- timeNumber.localScale = Vector3.zero;
- protectionText.localScale = Vector3.zero;
- protectionNumber.localScale = Vector3.zero;
- overallScoreBG.localScale = Vector3.zero;
- overallScoreNumber.localScale = Vector3.zero;
- yield return new WaitForSeconds(initialWaitTime);
- float animTime2 = 0.5f;
- float timer2 = 0f;
- while (timer2 < animTime2)
- {
- timer2 += Time.deltaTime;
- overallScoreBG.localScale = Vector3.one * popCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- overallScoreNumber.localScale = Vector3.one * popCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- yield return null;
- }
- overallScoreBG.localScale = Vector3.one;
- overallScoreNumber.localScale = Vector3.one;
- yield return new WaitForSeconds(0.25f);
- pointSFXSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PointScreenBuildB, buildUpSFXVol);
- animTime2 = 0.5f;
- timer2 = 0f;
- while (timer2 < animTime2)
- {
- timer2 += Time.deltaTime;
- content.sizeDelta = contentSizeDelta + Vector2.up * 55f * expandCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- yield return null;
- }
- content.sizeDelta = contentSizeDelta + Vector2.up * 55f;
- contentSizeDelta = content.sizeDelta;
- pointSFXSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PointScreenBuildC, buildUpSFXVol);
- animTime2 = 0.5f;
- timer2 = 0f;
- while (timer2 < animTime2)
- {
- timer2 += Time.deltaTime;
- nightSurviveText.localScale = Vector3.one * popCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- nightSurviveNumber.localScale = Vector3.one * popCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- yield return null;
- }
- nightSurviveText.localScale = Vector3.one;
- nightSurviveNumber.localScale = Vector3.one;
- pointSFXSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PointScreenBuildB, buildUpSFXVol);
- animTime2 = 0.5f;
- timer2 = 0f;
- while (timer2 < animTime2)
- {
- timer2 += Time.deltaTime;
- content.sizeDelta = contentSizeDelta + Vector2.up * 30f * expandCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- yield return null;
- }
- content.sizeDelta = contentSizeDelta + Vector2.up * 30f;
- contentSizeDelta = content.sizeDelta;
- pointSFXSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PointScreenBuildC, buildUpSFXVol);
- animTime2 = 0.5f;
- timer2 = 0f;
- while (timer2 < animTime2)
- {
- timer2 += Time.deltaTime;
- protectionText.localScale = Vector3.one * popCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- protectionNumber.localScale = Vector3.one * popCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- yield return null;
- }
- protectionText.localScale = Vector3.one;
- protectionNumber.localScale = Vector3.one;
- pointSFXSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PointScreenBuildB, buildUpSFXVol);
- animTime2 = 0.5f;
- timer2 = 0f;
- while (timer2 < animTime2)
- {
- timer2 += Time.deltaTime;
- content.sizeDelta = contentSizeDelta + Vector2.up * 30f * expandCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- yield return null;
- }
- content.sizeDelta = contentSizeDelta + Vector2.up * 30f;
- _ = content.sizeDelta;
- pointSFXSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PointScreenBuildC, buildUpSFXVol);
- animTime2 = 0.5f;
- timer2 = 0f;
- while (timer2 < animTime2)
- {
- timer2 += Time.deltaTime;
- timeText.localScale = Vector3.one * popCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- timeNumber.localScale = Vector3.one * popCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- yield return null;
- }
- timeText.localScale = Vector3.one;
- timeNumber.localScale = Vector3.one;
- pointSFXSource.Play();
- animTime2 = 1.5f;
- timer2 = 0f;
- nextScore += basescore + protectionbonus + timebonus;
- while (timer2 < animTime2)
- {
- timer2 += Time.deltaTime;
- overallScore.text = Mathf.RoundToInt(Mathf.Lerp(currentScore, nextScore, Mathf.InverseLerp(0f, animTime2, timer2))).ToString();
- yield return null;
- }
- currentScore = nextScore;
- overallScore.text = currentScore.ToString();
- pointSFXSource.Stop();
- pointSFXSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PointLockInMinor);
- animTime2 = 0.5f;
- timer2 = 0f;
- while (timer2 < animTime2)
- {
- timer2 += Time.deltaTime;
- overallScoreBG.localScale = Vector3.one * bumpCurve.Evaluate(Mathf.InverseLerp(0f, animTime2, timer2));
- yield return null;
- }
- overallScoreBG.localScale = Vector3.one;
- yield return new WaitForSeconds(completeWaitTime);
- HideNightScore();
- }
-
- private IEnumerator PlayHideAnimation()
- {
- pointSFXSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PointScreenBuildB, buildUpSFXVol);
- Vector2 contentSizeDelta3 = content.sizeDelta;
- nightSurviveText.localScale = Vector3.one;
- nightSurviveNumber.localScale = Vector3.one;
- timeText.localScale = Vector3.one;
- timeNumber.localScale = Vector3.one;
- protectionText.localScale = Vector3.one;
- protectionNumber.localScale = Vector3.one;
- overallScoreBG.localScale = Vector3.one;
- overallScoreNumber.localScale = Vector3.one;
- timeText.localScale = Vector3.zero;
- timeNumber.localScale = Vector3.zero;
- float animTime4 = 0.4f;
- float timer4 = 0f;
- while (timer4 < animTime4)
- {
- timer4 += Time.deltaTime;
- content.sizeDelta = contentSizeDelta3 - Vector2.up * 30f * expandCurve.Evaluate(Mathf.InverseLerp(0f, animTime4, timer4));
- yield return null;
- }
- content.sizeDelta = contentSizeDelta3 - Vector2.up * 30f;
- contentSizeDelta3 = content.sizeDelta;
- protectionText.localScale = Vector3.zero;
- protectionNumber.localScale = Vector3.zero;
- animTime4 = 0.4f;
- timer4 = 0f;
- while (timer4 < animTime4)
- {
- timer4 += Time.deltaTime;
- content.sizeDelta = contentSizeDelta3 - Vector2.up * 30f * expandCurve.Evaluate(Mathf.InverseLerp(0f, animTime4, timer4));
- yield return null;
- }
- content.sizeDelta = contentSizeDelta3 - Vector2.up * 30f;
- contentSizeDelta3 = content.sizeDelta;
- nightSurviveText.localScale = Vector3.zero;
- nightSurviveNumber.localScale = Vector3.zero;
- animTime4 = 0.4f;
- timer4 = 0f;
- while (timer4 < animTime4)
- {
- timer4 += Time.deltaTime;
- if (Mathf.InverseLerp(0f, animTime4, timer4) > 0.425f)
- {
- backgroundImage.enabled = false;
- }
- content.sizeDelta = contentSizeDelta3 - Vector2.up * 55f * expandCurve.Evaluate(Mathf.InverseLerp(0f, animTime4, timer4));
- yield return null;
- }
- content.sizeDelta = contentSizeDelta3 - Vector2.up * 55f;
- backgroundImage.enabled = true;
- animTime4 = 0.2f;
- timer4 = 0f;
- while (timer4 < animTime4)
- {
- timer4 += Time.deltaTime;
- overallScoreNumber.localScale = Vector3.one * simpleQuad.Evaluate(Mathf.InverseLerp(animTime4, 0f, timer4));
- overallScoreBG.localScale = Vector3.one * simpleQuad.Evaluate(Mathf.InverseLerp(animTime4, 0f, timer4));
- yield return null;
- }
- overallScoreNumber.localScale = Vector3.zero;
- overallScoreBG.localScale = Vector2.zero;
- nightScorePanel.SetActive(value: false);
- }
-}