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path: root/Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs
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Diffstat (limited to 'Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs')
-rw-r--r--Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs26
1 files changed, 0 insertions, 26 deletions
diff --git a/Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs b/Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs
deleted file mode 100644
index 2f44485..0000000
--- a/Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using UnityEngine;
-
-public class PhysicalCoinAnimator : MonoBehaviour
-{
- public float animationTime = 0.5f;
-
- public AnimationCurve animationCurve;
-
- private float clock;
-
- private void Awake()
- {
- base.transform.localScale = Vector3.zero;
- }
-
- private void Update()
- {
- clock += Time.deltaTime;
- base.transform.localScale = Vector3.one * animationCurve.Evaluate(clock / animationTime);
- if (clock >= animationTime)
- {
- base.transform.localScale = Vector3.one;
- Object.Destroy(this);
- }
- }
-}