diff options
Diffstat (limited to 'Thronefall_1_0/GameCode/PlayerCharacterAudio.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/PlayerCharacterAudio.cs | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/Thronefall_1_0/GameCode/PlayerCharacterAudio.cs b/Thronefall_1_0/GameCode/PlayerCharacterAudio.cs deleted file mode 100644 index 2e951ef..0000000 --- a/Thronefall_1_0/GameCode/PlayerCharacterAudio.cs +++ /dev/null @@ -1,94 +0,0 @@ -using UnityEngine; - -public class PlayerCharacterAudio : MonoBehaviour -{ - public Hp playerHp; - - public AutoRevive playerReviveComponent; - - public AudioSource stepAudioSource; - - public AudioSource fxAudioSource; - - public AudioSource dmgAudioSource; - - public PlayerMovement targetController; - - public float fadeTime = 0.3f; - - public float sprintPitch = 1.1f; - - private PlayerWeaponAudio weaponAudio; - - private float initialVolume; - - private float initialPitch; - - private float fadeSpeed; - - private void Start() - { - initialPitch = stepAudioSource.pitch; - initialVolume = stepAudioSource.volume; - stepAudioSource.volume = 0f; - stepAudioSource.priority = 110; - fadeSpeed = initialVolume / fadeTime; - playerHp.OnKillOrKnockout.AddListener(OnDeath); - playerHp.OnReceiveDamage.AddListener(OnDmg); - playerReviveComponent.onReviveTrigger.AddListener(OnRevive); - } - - public void OnWeaponEquip(ManualAttack weapon) - { - weaponAudio = weapon.GetComponent<PlayerWeaponAudio>(); - weaponAudio.autoWeapon.onAttack.AddListener(PlayAttackSound); - } - - private void PlayAttackSound() - { - fxAudioSource.priority = 5; - fxAudioSource.pitch = Random.Range(1f - weaponAudio.pitchRange, 1f + weaponAudio.pitchRange); - fxAudioSource.PlayOneShot(weaponAudio.AttackSound.GetRandomClip(), weaponAudio.volume); - } - - private void OnDeath() - { - dmgAudioSource.priority = 5; - dmgAudioSource.pitch = 1f; - dmgAudioSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PlayerDeath.GetRandomClip(), 1f); - } - - private void OnDmg(bool b) - { - dmgAudioSource.priority = 5; - dmgAudioSource.pitch = Random.Range(0.9f, 1.1f); - dmgAudioSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PlayerDamage.GetRandomClip(), 0.65f); - } - - private void OnRevive() - { - fxAudioSource.priority = 5; - fxAudioSource.pitch = 1f; - fxAudioSource.PlayOneShot(ThronefallAudioManager.Instance.audioContent.PlayerRevive, 0.8f); - } - - private void Update() - { - if (targetController.Sprinting) - { - stepAudioSource.pitch = sprintPitch; - } - else - { - stepAudioSource.pitch = initialPitch; - } - if (targetController.Moving && (playerHp == null || !playerHp.KnockedOut)) - { - stepAudioSource.volume = Mathf.MoveTowards(stepAudioSource.volume, initialVolume, fadeSpeed * Time.unscaledDeltaTime); - } - else - { - stepAudioSource.volume = Mathf.MoveTowards(stepAudioSource.volume, 0f, fadeSpeed * Time.unscaledDeltaTime); - } - } -} |
