diff options
Diffstat (limited to 'Thronefall_1_0/GameCode/RotateForwardToRVOVelocity.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/RotateForwardToRVOVelocity.cs | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/Thronefall_1_0/GameCode/RotateForwardToRVOVelocity.cs b/Thronefall_1_0/GameCode/RotateForwardToRVOVelocity.cs deleted file mode 100644 index 3bbf35f..0000000 --- a/Thronefall_1_0/GameCode/RotateForwardToRVOVelocity.cs +++ /dev/null @@ -1,64 +0,0 @@ -using UnityEngine; - -public class RotateForwardToRVOVelocity : MonoBehaviour -{ - public Transform transformToRotate; - - public PathfindMovement target; - - public AutoAttack attack; - - public float regularSmoothTime = 0.1f; - - public float attackSmoothTime = 0.05f; - - private Vector3 desiredForward; - - private Vector3 angularVelocityRef; - - private float minSqVelocity = 1.5f; - - private bool attackOverride; - - private void Start() - { - if ((bool)attack) - { - attack.onAttackTriggered.AddListener(OnAttack); - } - desiredForward = transformToRotate.forward; - } - - private void Update() - { - if ((bool)target && target.RVO.velocity.sqrMagnitude > minSqVelocity && !attackOverride) - { - desiredForward = target.RVO.velocity; - desiredForward.y = 0f; - desiredForward.Normalize(); - } - if (Vector3.Angle(transformToRotate.forward, desiredForward) > 3f) - { - if (attackOverride) - { - transformToRotate.forward = Vector3.SmoothDamp(transformToRotate.forward, desiredForward, ref angularVelocityRef, attackSmoothTime); - } - else - { - transformToRotate.forward = Vector3.SmoothDamp(transformToRotate.forward, desiredForward, ref angularVelocityRef, regularSmoothTime); - } - } - else - { - attackOverride = false; - } - } - - private void OnAttack() - { - desiredForward = attack.LastTargetPosition - transformToRotate.position; - desiredForward.y = 0f; - desiredForward.Normalize(); - attackOverride = true; - } -} |
