diff options
Diffstat (limited to 'Thronefall_1_0/GameCode/TooltipManager.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/TooltipManager.cs | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/Thronefall_1_0/GameCode/TooltipManager.cs b/Thronefall_1_0/GameCode/TooltipManager.cs deleted file mode 100644 index 54be2e3..0000000 --- a/Thronefall_1_0/GameCode/TooltipManager.cs +++ /dev/null @@ -1,102 +0,0 @@ -using UnityEngine; - -public class TooltipManager : MonoBehaviour -{ - public Tooltip targetTooltip; - - private PlayerInteraction playerInteraction; - - private string tutorialOverridePriority = ""; - - private string tutorialOverride = ""; - - private string nextTooltipText = ""; - - private InteractorBase lastFocus; - - private int lastFocusLevel = -9999; - - private bool interactorRefreshFlag; - - public static TooltipManager instance; - - public void SetTutorialOverride(string _text, bool _priorityText = true) - { - if (_priorityText) - { - tutorialOverridePriority = _text; - } - else - { - tutorialOverride = _text; - } - } - - private void Awake() - { - instance = this; - } - - private void Start() - { - playerInteraction = PlayerInteraction.instance; - SceneTransitionManager.instance.onSceneChange.AddListener(ResetAfterSceneLoad); - } - - private void ResetAfterSceneLoad() - { - tutorialOverride = ""; - tutorialOverridePriority = ""; - nextTooltipText = ""; - } - - private void Update() - { - if (playerInteraction != PlayerInteraction.instance) - { - playerInteraction = PlayerInteraction.instance; - } - if (playerInteraction == null) - { - return; - } - if (UIFrameManager.instance.ActiveFrame != null) - { - nextTooltipText = ""; - interactorRefreshFlag = true; - } - else if (tutorialOverridePriority != "") - { - nextTooltipText = tutorialOverridePriority; - interactorRefreshFlag = true; - } - else if ((bool)playerInteraction.FocussedInteractor) - { - if (lastFocus != playerInteraction.FocussedInteractor || interactorRefreshFlag) - { - nextTooltipText = playerInteraction.FocussedInteractor.ReturnTooltip(); - lastFocus = playerInteraction.FocussedInteractor; - interactorRefreshFlag = false; - } - } - else if (tutorialOverride != "") - { - nextTooltipText = tutorialOverride; - interactorRefreshFlag = true; - } - else - { - nextTooltipText = ""; - lastFocus = null; - } - if (nextTooltipText != targetTooltip.currentText) - { - targetTooltip.SetTooltip(nextTooltipText); - } - } - - public void SetInteractorRefreshFlag() - { - interactorRefreshFlag = true; - } -} |
