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-rw-r--r--Thronefall_1_0/Thronefall/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs62
1 files changed, 0 insertions, 62 deletions
diff --git a/Thronefall_1_0/Thronefall/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs b/Thronefall_1_0/Thronefall/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs
deleted file mode 100644
index 763f666..0000000
--- a/Thronefall_1_0/Thronefall/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-using UnityEngine;
-
-namespace NGS.MeshFusionPro;
-
-public class RigidbodyTrackingStrategy : ISourceTrackingStrategy
-{
- private Rigidbody _rigidbody;
-
- private Transform _transform;
-
- private DynamicCombinedObjectPart[] _parts;
-
- private float _velocityThreashold = 0.5f;
-
- private float _angularVelocityThreashold = 0.3f;
-
- public float VelocityThreashold
- {
- get
- {
- return _velocityThreashold;
- }
- set
- {
- _velocityThreashold = Mathf.Max(0f, value);
- }
- }
-
- public float AngularVelocityThreashold
- {
- get
- {
- return _angularVelocityThreashold;
- }
- set
- {
- _angularVelocityThreashold = Mathf.Max(0f, value);
- }
- }
-
- public RigidbodyTrackingStrategy(Rigidbody target, DynamicCombinedObjectPart[] parts)
- {
- _rigidbody = target;
- _transform = target.transform;
- _parts = parts;
- }
-
- public bool OnUpdate()
- {
- float magnitude = _rigidbody.velocity.magnitude;
- float magnitude2 = _rigidbody.angularVelocity.magnitude;
- if (magnitude > _velocityThreashold || magnitude2 > _angularVelocityThreashold)
- {
- for (int i = 0; i < _parts.Length; i++)
- {
- _parts[i].Move(_transform.localToWorldMatrix);
- }
- return true;
- }
- return false;
- }
-}