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-rw-r--r--Thronefall_1_0/Thronefall/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs62
1 files changed, 62 insertions, 0 deletions
diff --git a/Thronefall_1_0/Thronefall/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs b/Thronefall_1_0/Thronefall/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs
new file mode 100644
index 0000000..763f666
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+++ b/Thronefall_1_0/Thronefall/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs
@@ -0,0 +1,62 @@
+using UnityEngine;
+
+namespace NGS.MeshFusionPro;
+
+public class RigidbodyTrackingStrategy : ISourceTrackingStrategy
+{
+ private Rigidbody _rigidbody;
+
+ private Transform _transform;
+
+ private DynamicCombinedObjectPart[] _parts;
+
+ private float _velocityThreashold = 0.5f;
+
+ private float _angularVelocityThreashold = 0.3f;
+
+ public float VelocityThreashold
+ {
+ get
+ {
+ return _velocityThreashold;
+ }
+ set
+ {
+ _velocityThreashold = Mathf.Max(0f, value);
+ }
+ }
+
+ public float AngularVelocityThreashold
+ {
+ get
+ {
+ return _angularVelocityThreashold;
+ }
+ set
+ {
+ _angularVelocityThreashold = Mathf.Max(0f, value);
+ }
+ }
+
+ public RigidbodyTrackingStrategy(Rigidbody target, DynamicCombinedObjectPart[] parts)
+ {
+ _rigidbody = target;
+ _transform = target.transform;
+ _parts = parts;
+ }
+
+ public bool OnUpdate()
+ {
+ float magnitude = _rigidbody.velocity.magnitude;
+ float magnitude2 = _rigidbody.angularVelocity.magnitude;
+ if (magnitude > _velocityThreashold || magnitude2 > _angularVelocityThreashold)
+ {
+ for (int i = 0; i < _parts.Length; i++)
+ {
+ _parts[i].Move(_transform.localToWorldMatrix);
+ }
+ return true;
+ }
+ return false;
+ }
+}