diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/Ara/ElectricalArc.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/Ara/ElectricalArc.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/Ara/ElectricalArc.cs b/Thronefall_1_57/Decompile/Ara/ElectricalArc.cs new file mode 100644 index 0000000..14ff239 --- /dev/null +++ b/Thronefall_1_57/Decompile/Ara/ElectricalArc.cs @@ -0,0 +1,57 @@ +using System; +using UnityEngine; + +namespace Ara; + +[RequireComponent(typeof(AraTrail))] +public class ElectricalArc : MonoBehaviour +{ + private AraTrail trail; + + public Transform source; + + public Transform target; + + public int points = 20; + + public float burstInterval = 0.5f; + + public float burstRandom = 0.2f; + + public float speedRandom = 2f; + + public float positionRandom = 0.1f; + + private float accum; + + private void OnEnable() + { + trail = GetComponent<AraTrail>(); + trail.emit = false; + } + + private void Update() + { + accum += Time.deltaTime; + if (accum >= burstInterval) + { + ChangeArc(); + accum = (0f - burstInterval) * UnityEngine.Random.value * burstRandom; + } + } + + private void ChangeArc() + { + trail.points.Clear(); + if (source != null && target != null) + { + for (int i = 0; i < points; i++) + { + float num = (float)i / (float)(points - 1); + float num2 = Mathf.Sin(num * MathF.PI); + Vector3 vector = Vector3.Lerp(source.position, target.position, num); + trail.points.Add(new AraTrail.Point(vector + UnityEngine.Random.onUnitSphere * positionRandom * num2, UnityEngine.Random.onUnitSphere * speedRandom * num2, Vector3.up, Vector3.forward, Color.white, 1f, 0f, burstInterval * 2f)); + } + } + } +} |
