diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleSTD.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleSTD.cs | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleSTD.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleSTD.cs new file mode 100644 index 0000000..950f0e9 --- /dev/null +++ b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleSTD.cs @@ -0,0 +1,138 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace NGS.MeshFusionPro; + +public class MeshCutterSimpleSTD : IMeshCutter +{ + private static List<Vector3> _vertices; + + private static List<Vector3> _normals; + + private static List<Vector4> _tangents; + + private static List<int> _triangles; + + private static List<Vector2>[] _uvs; + + private static int _maxUVsCount; + + static MeshCutterSimpleSTD() + { + _maxUVsCount = 4; + _vertices = new List<Vector3>(); + _normals = new List<Vector3>(); + _tangents = new List<Vector4>(); + _triangles = new List<int>(); + _uvs = new List<Vector2>[_maxUVsCount]; + for (int i = 0; i < _maxUVsCount; i++) + { + _uvs[i] = new List<Vector2>(); + } + } + + public void Cut(Mesh mesh, MeshCuttingInfo info) + { + Cut(mesh, new MeshCuttingInfo[1] { info }); + } + + public void Cut(Mesh mesh, IList<MeshCuttingInfo> infos) + { + ValidateMeshOrThrowException(mesh); + CollectData(mesh); + foreach (MeshCuttingInfo item in infos.OrderByDescending((MeshCuttingInfo i) => i.triangleStart)) + { + RemoveData(item); + OffsetTriangles(item); + } + ApplyDataToMesh(mesh); + ClearData(); + } + + private void ValidateMeshOrThrowException(Mesh mesh) + { + if (mesh == null) + { + throw new ArgumentNullException("mesh is null"); + } + if (mesh.subMeshCount > 1) + { + throw new ArgumentException("SimpleMeshCutter::'mesh' should has only 1 submesh"); + } + } + + private void CollectData(Mesh mesh) + { + mesh.GetVertices(_vertices); + mesh.GetNormals(_normals); + mesh.GetTangents(_tangents); + mesh.GetTriangles(_triangles, 0); + for (int i = 0; i < _maxUVsCount; i++) + { + mesh.GetUVs(i, _uvs[i]); + } + } + + private void RemoveData(MeshCuttingInfo cuttingInfo) + { + int vertexStart = cuttingInfo.vertexStart; + int vertexCount = cuttingInfo.vertexCount; + _vertices.RemoveRange(vertexStart, vertexCount); + if (_normals.Count > 0) + { + _normals.RemoveRange(vertexStart, vertexCount); + } + if (_tangents.Count > 0) + { + _tangents.RemoveRange(vertexStart, vertexCount); + } + _triangles.RemoveRange(cuttingInfo.triangleStart, cuttingInfo.triangleCount); + for (int i = 0; i < _uvs.Length; i++) + { + if (_uvs[i].Count > 0) + { + _uvs[i].RemoveRange(vertexStart, vertexCount); + } + } + } + + private void OffsetTriangles(MeshCuttingInfo info) + { + int vertexCount = info.vertexCount; + int triangleStart = info.triangleStart; + int count = _triangles.Count; + for (int i = triangleStart; i < count; i++) + { + _triangles[i] -= vertexCount; + } + } + + private void ApplyDataToMesh(Mesh mesh) + { + mesh.SetTriangles(_triangles, 0); + mesh.SetVertices(_vertices); + mesh.SetNormals(_normals); + mesh.SetTangents(_tangents); + for (int i = 0; i < _maxUVsCount; i++) + { + if (_uvs[i].Count > 0) + { + mesh.SetUVs(i, _uvs[i]); + } + } + } + + private void ClearData() + { + _vertices.Clear(); + _normals.Clear(); + _tangents.Clear(); + _triangles.Clear(); + for (int i = 0; i < _maxUVsCount; i++) + { + _uvs[i].Clear(); + } + } +} |
