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Diffstat (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs')
-rw-r--r--Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs43
1 files changed, 0 insertions, 43 deletions
diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs
deleted file mode 100644
index 8d29b8c..0000000
--- a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-using UnityEngine;
-using UnityEngine.Rendering;
-
-namespace NGS.MeshFusionPro;
-
-public struct RendererSettings
-{
- public string tag;
-
- public int layer;
-
- public Material material;
-
- public ShadowCastingMode shadowMode;
-
- public bool receiveShadows;
-
- public int lightmapIndex;
-
- public int realtimeLightmapIndex;
-
- public RendererSettings(Material material, ShadowCastingMode shadowMode = ShadowCastingMode.On, bool receiveShadows = true, int lightmapIndex = -1, int realtimeLightmapIndex = -1, string tag = "Untagged", int layer = 0)
- {
- this.material = material;
- this.shadowMode = shadowMode;
- this.receiveShadows = receiveShadows;
- this.lightmapIndex = lightmapIndex;
- this.realtimeLightmapIndex = realtimeLightmapIndex;
- this.tag = tag;
- this.layer = layer;
- }
-
- public RendererSettings(Renderer renderer, int materialIndex = 0)
- {
- material = renderer.GetSharedMaterialWithoutAlloc(materialIndex);
- shadowMode = renderer.shadowCastingMode;
- receiveShadows = renderer.receiveShadows;
- lightmapIndex = renderer.lightmapIndex;
- realtimeLightmapIndex = renderer.realtimeLightmapIndex;
- tag = renderer.tag;
- layer = renderer.gameObject.layer;
- }
-}