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Diffstat (limited to 'Thronefall_1_57/Decompile/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs')
-rw-r--r--Thronefall_1_57/Decompile/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs781
1 files changed, 0 insertions, 781 deletions
diff --git a/Thronefall_1_57/Decompile/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs b/Thronefall_1_57/Decompile/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs
deleted file mode 100644
index 27d419b..0000000
--- a/Thronefall_1_57/Decompile/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs
+++ /dev/null
@@ -1,781 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using Rewired.UI;
-using Rewired.Utils;
-using UnityEngine;
-using UnityEngine.EventSystems;
-
-namespace Rewired.Integration.UnityUI;
-
-public abstract class RewiredPointerInputModule : BaseInputModule
-{
- protected class MouseState
- {
- private List<ButtonState> m_TrackedButtons = new List<ButtonState>();
-
- public bool AnyPressesThisFrame()
- {
- for (int i = 0; i < m_TrackedButtons.Count; i++)
- {
- if (m_TrackedButtons[i].eventData.PressedThisFrame())
- {
- return true;
- }
- }
- return false;
- }
-
- public bool AnyReleasesThisFrame()
- {
- for (int i = 0; i < m_TrackedButtons.Count; i++)
- {
- if (m_TrackedButtons[i].eventData.ReleasedThisFrame())
- {
- return true;
- }
- }
- return false;
- }
-
- public ButtonState GetButtonState(int button)
- {
- ButtonState buttonState = null;
- for (int i = 0; i < m_TrackedButtons.Count; i++)
- {
- if (m_TrackedButtons[i].button == button)
- {
- buttonState = m_TrackedButtons[i];
- break;
- }
- }
- if (buttonState == null)
- {
- buttonState = new ButtonState
- {
- button = button,
- eventData = new MouseButtonEventData()
- };
- m_TrackedButtons.Add(buttonState);
- }
- return buttonState;
- }
-
- public void SetButtonState(int button, PointerEventData.FramePressState stateForMouseButton, PlayerPointerEventData data)
- {
- ButtonState buttonState = GetButtonState(button);
- buttonState.eventData.buttonState = stateForMouseButton;
- buttonState.eventData.buttonData = data;
- }
- }
-
- public class MouseButtonEventData
- {
- public PointerEventData.FramePressState buttonState;
-
- public PlayerPointerEventData buttonData;
-
- public bool PressedThisFrame()
- {
- if (buttonState != 0)
- {
- return buttonState == PointerEventData.FramePressState.PressedAndReleased;
- }
- return true;
- }
-
- public bool ReleasedThisFrame()
- {
- if (buttonState != PointerEventData.FramePressState.Released)
- {
- return buttonState == PointerEventData.FramePressState.PressedAndReleased;
- }
- return true;
- }
- }
-
- protected class ButtonState
- {
- private int m_Button;
-
- private MouseButtonEventData m_EventData;
-
- public MouseButtonEventData eventData
- {
- get
- {
- return m_EventData;
- }
- set
- {
- m_EventData = value;
- }
- }
-
- public int button
- {
- get
- {
- return m_Button;
- }
- set
- {
- m_Button = value;
- }
- }
- }
-
- private sealed class UnityInputSource : IMouseInputSource, ITouchInputSource
- {
- private Vector2 m_MousePosition;
-
- private Vector2 m_MousePositionPrev;
-
- private int m_LastUpdatedFrame = -1;
-
- int IMouseInputSource.playerId
- {
- get
- {
- TryUpdate();
- return 0;
- }
- }
-
- int ITouchInputSource.playerId
- {
- get
- {
- TryUpdate();
- return 0;
- }
- }
-
- bool IMouseInputSource.enabled
- {
- get
- {
- TryUpdate();
- return Input.mousePresent;
- }
- }
-
- bool IMouseInputSource.locked
- {
- get
- {
- TryUpdate();
- return Cursor.lockState == CursorLockMode.Locked;
- }
- }
-
- int IMouseInputSource.buttonCount
- {
- get
- {
- TryUpdate();
- return 3;
- }
- }
-
- Vector2 IMouseInputSource.screenPosition
- {
- get
- {
- TryUpdate();
- return Input.mousePosition;
- }
- }
-
- Vector2 IMouseInputSource.screenPositionDelta
- {
- get
- {
- TryUpdate();
- return m_MousePosition - m_MousePositionPrev;
- }
- }
-
- Vector2 IMouseInputSource.wheelDelta
- {
- get
- {
- TryUpdate();
- return Input.mouseScrollDelta;
- }
- }
-
- bool ITouchInputSource.touchSupported
- {
- get
- {
- TryUpdate();
- return Input.touchSupported;
- }
- }
-
- int ITouchInputSource.touchCount
- {
- get
- {
- TryUpdate();
- return Input.touchCount;
- }
- }
-
- bool IMouseInputSource.GetButtonDown(int button)
- {
- TryUpdate();
- return Input.GetMouseButtonDown(button);
- }
-
- bool IMouseInputSource.GetButtonUp(int button)
- {
- TryUpdate();
- return Input.GetMouseButtonUp(button);
- }
-
- bool IMouseInputSource.GetButton(int button)
- {
- TryUpdate();
- return Input.GetMouseButton(button);
- }
-
- Touch ITouchInputSource.GetTouch(int index)
- {
- TryUpdate();
- return Input.GetTouch(index);
- }
-
- private void TryUpdate()
- {
- if (Time.frameCount != m_LastUpdatedFrame)
- {
- m_LastUpdatedFrame = Time.frameCount;
- m_MousePositionPrev = m_MousePosition;
- m_MousePosition = Input.mousePosition;
- }
- }
- }
-
- public const int kMouseLeftId = -1;
-
- public const int kMouseRightId = -2;
-
- public const int kMouseMiddleId = -3;
-
- public const int kFakeTouchesId = -4;
-
- private const int customButtonsStartingId = -2147483520;
-
- private const int customButtonsMaxCount = 128;
-
- private const int customButtonsLastId = -2147483392;
-
- private readonly List<IMouseInputSource> m_MouseInputSourcesList = new List<IMouseInputSource>();
-
- private Dictionary<int, Dictionary<int, PlayerPointerEventData>[]> m_PlayerPointerData = new Dictionary<int, Dictionary<int, PlayerPointerEventData>[]>();
-
- private ITouchInputSource m_UserDefaultTouchInputSource;
-
- private UnityInputSource __m_DefaultInputSource;
-
- private readonly MouseState m_MouseState = new MouseState();
-
- private UnityInputSource defaultInputSource
- {
- get
- {
- if (__m_DefaultInputSource == null)
- {
- return __m_DefaultInputSource = new UnityInputSource();
- }
- return __m_DefaultInputSource;
- }
- }
-
- private IMouseInputSource defaultMouseInputSource => defaultInputSource;
-
- protected ITouchInputSource defaultTouchInputSource => defaultInputSource;
-
- protected virtual bool isMouseSupported
- {
- get
- {
- int count = m_MouseInputSourcesList.Count;
- if (count == 0)
- {
- return defaultMouseInputSource.enabled;
- }
- for (int i = 0; i < count; i++)
- {
- if (m_MouseInputSourcesList[i].enabled)
- {
- return true;
- }
- }
- return false;
- }
- }
-
- protected bool IsDefaultMouse(IMouseInputSource mouse)
- {
- return defaultMouseInputSource == mouse;
- }
-
- public IMouseInputSource GetMouseInputSource(int playerId, int mouseIndex)
- {
- if (mouseIndex < 0)
- {
- throw new ArgumentOutOfRangeException("mouseIndex");
- }
- if (m_MouseInputSourcesList.Count == 0 && IsDefaultPlayer(playerId))
- {
- return defaultMouseInputSource;
- }
- int count = m_MouseInputSourcesList.Count;
- int num = 0;
- for (int i = 0; i < count; i++)
- {
- IMouseInputSource mouseInputSource = m_MouseInputSourcesList[i];
- if (!UnityTools.IsNullOrDestroyed(mouseInputSource) && mouseInputSource.playerId == playerId)
- {
- if (mouseIndex == num)
- {
- return mouseInputSource;
- }
- num++;
- }
- }
- return null;
- }
-
- public void RemoveMouseInputSource(IMouseInputSource source)
- {
- if (source == null)
- {
- throw new ArgumentNullException("source");
- }
- m_MouseInputSourcesList.Remove(source);
- }
-
- public void AddMouseInputSource(IMouseInputSource source)
- {
- if (UnityTools.IsNullOrDestroyed(source))
- {
- throw new ArgumentNullException("source");
- }
- m_MouseInputSourcesList.Add(source);
- }
-
- public int GetMouseInputSourceCount(int playerId)
- {
- if (m_MouseInputSourcesList.Count == 0 && IsDefaultPlayer(playerId))
- {
- return 1;
- }
- int count = m_MouseInputSourcesList.Count;
- int num = 0;
- for (int i = 0; i < count; i++)
- {
- IMouseInputSource mouseInputSource = m_MouseInputSourcesList[i];
- if (!UnityTools.IsNullOrDestroyed(mouseInputSource) && mouseInputSource.playerId == playerId)
- {
- num++;
- }
- }
- return num;
- }
-
- public ITouchInputSource GetTouchInputSource(int playerId, int sourceIndex)
- {
- if (!UnityTools.IsNullOrDestroyed(m_UserDefaultTouchInputSource))
- {
- return m_UserDefaultTouchInputSource;
- }
- return defaultTouchInputSource;
- }
-
- public void RemoveTouchInputSource(ITouchInputSource source)
- {
- if (source == null)
- {
- throw new ArgumentNullException("source");
- }
- if (m_UserDefaultTouchInputSource == source)
- {
- m_UserDefaultTouchInputSource = null;
- }
- }
-
- public void AddTouchInputSource(ITouchInputSource source)
- {
- if (UnityTools.IsNullOrDestroyed(source))
- {
- throw new ArgumentNullException("source");
- }
- m_UserDefaultTouchInputSource = source;
- }
-
- public int GetTouchInputSourceCount(int playerId)
- {
- if (!IsDefaultPlayer(playerId))
- {
- return 0;
- }
- return 1;
- }
-
- protected void ClearMouseInputSources()
- {
- m_MouseInputSourcesList.Clear();
- }
-
- protected abstract bool IsDefaultPlayer(int playerId);
-
- protected bool GetPointerData(int playerId, int pointerIndex, int pointerTypeId, out PlayerPointerEventData data, bool create, PointerEventType pointerEventType)
- {
- if (!m_PlayerPointerData.TryGetValue(playerId, out var value))
- {
- value = new Dictionary<int, PlayerPointerEventData>[pointerIndex + 1];
- for (int i = 0; i < value.Length; i++)
- {
- value[i] = new Dictionary<int, PlayerPointerEventData>();
- }
- m_PlayerPointerData.Add(playerId, value);
- }
- if (pointerIndex >= value.Length)
- {
- Dictionary<int, PlayerPointerEventData>[] array = new Dictionary<int, PlayerPointerEventData>[pointerIndex + 1];
- for (int j = 0; j < value.Length; j++)
- {
- array[j] = value[j];
- }
- array[pointerIndex] = new Dictionary<int, PlayerPointerEventData>();
- value = array;
- m_PlayerPointerData[playerId] = value;
- }
- Dictionary<int, PlayerPointerEventData> dictionary = value[pointerIndex];
- if (!dictionary.TryGetValue(pointerTypeId, out data))
- {
- if (!create)
- {
- return false;
- }
- data = CreatePointerEventData(playerId, pointerIndex, pointerTypeId, pointerEventType);
- dictionary.Add(pointerTypeId, data);
- return true;
- }
- data.mouseSource = ((pointerEventType == PointerEventType.Mouse) ? GetMouseInputSource(playerId, pointerIndex) : null);
- data.touchSource = ((pointerEventType == PointerEventType.Touch) ? GetTouchInputSource(playerId, pointerIndex) : null);
- return false;
- }
-
- private PlayerPointerEventData CreatePointerEventData(int playerId, int pointerIndex, int pointerTypeId, PointerEventType pointerEventType)
- {
- PlayerPointerEventData playerPointerEventData = new PlayerPointerEventData(base.eventSystem)
- {
- playerId = playerId,
- inputSourceIndex = pointerIndex,
- pointerId = pointerTypeId,
- sourceType = pointerEventType
- };
- switch (pointerEventType)
- {
- case PointerEventType.Mouse:
- playerPointerEventData.mouseSource = GetMouseInputSource(playerId, pointerIndex);
- break;
- case PointerEventType.Touch:
- playerPointerEventData.touchSource = GetTouchInputSource(playerId, pointerIndex);
- break;
- }
- if (pointerTypeId == -1)
- {
- playerPointerEventData.buttonIndex = 0;
- }
- else if (pointerTypeId == -2)
- {
- playerPointerEventData.buttonIndex = 1;
- }
- else if (pointerTypeId == -3)
- {
- playerPointerEventData.buttonIndex = 2;
- }
- else if (pointerTypeId >= -2147483520 && pointerTypeId <= -2147483392)
- {
- playerPointerEventData.buttonIndex = pointerTypeId - -2147483520;
- }
- return playerPointerEventData;
- }
-
- protected void RemovePointerData(PlayerPointerEventData data)
- {
- if (m_PlayerPointerData.TryGetValue(data.playerId, out var value) && (uint)data.inputSourceIndex < (uint)value.Length)
- {
- value[data.inputSourceIndex].Remove(data.pointerId);
- }
- }
-
- protected PlayerPointerEventData GetTouchPointerEventData(int playerId, int touchDeviceIndex, Touch input, out bool pressed, out bool released)
- {
- PlayerPointerEventData data;
- bool pointerData = GetPointerData(playerId, touchDeviceIndex, input.fingerId, out data, create: true, PointerEventType.Touch);
- data.Reset();
- pressed = pointerData || input.phase == TouchPhase.Began;
- released = input.phase == TouchPhase.Canceled || input.phase == TouchPhase.Ended;
- if (pointerData)
- {
- data.position = input.position;
- }
- if (pressed)
- {
- data.delta = Vector2.zero;
- }
- else
- {
- data.delta = input.position - data.position;
- }
- data.position = input.position;
- data.button = PointerEventData.InputButton.Left;
- base.eventSystem.RaycastAll(data, m_RaycastResultCache);
- RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(m_RaycastResultCache);
- data.pointerCurrentRaycast = pointerCurrentRaycast;
- m_RaycastResultCache.Clear();
- return data;
- }
-
- protected virtual MouseState GetMousePointerEventData(int playerId, int mouseIndex)
- {
- IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, mouseIndex);
- if (mouseInputSource == null)
- {
- return null;
- }
- PlayerPointerEventData data;
- bool pointerData = GetPointerData(playerId, mouseIndex, -1, out data, create: true, PointerEventType.Mouse);
- data.Reset();
- if (pointerData)
- {
- data.position = mouseInputSource.screenPosition;
- }
- Vector2 screenPosition = mouseInputSource.screenPosition;
- if (mouseInputSource.locked || !mouseInputSource.enabled)
- {
- data.position = new Vector2(-1f, -1f);
- data.delta = Vector2.zero;
- }
- else
- {
- data.delta = screenPosition - data.position;
- data.position = screenPosition;
- }
- data.scrollDelta = mouseInputSource.wheelDelta;
- data.button = PointerEventData.InputButton.Left;
- base.eventSystem.RaycastAll(data, m_RaycastResultCache);
- RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(m_RaycastResultCache);
- data.pointerCurrentRaycast = pointerCurrentRaycast;
- m_RaycastResultCache.Clear();
- GetPointerData(playerId, mouseIndex, -2, out var data2, create: true, PointerEventType.Mouse);
- CopyFromTo(data, data2);
- data2.button = PointerEventData.InputButton.Right;
- GetPointerData(playerId, mouseIndex, -3, out var data3, create: true, PointerEventType.Mouse);
- CopyFromTo(data, data3);
- data3.button = PointerEventData.InputButton.Middle;
- for (int i = 3; i < mouseInputSource.buttonCount; i++)
- {
- GetPointerData(playerId, mouseIndex, -2147483520 + i, out var data4, create: true, PointerEventType.Mouse);
- CopyFromTo(data, data4);
- data4.button = (PointerEventData.InputButton)(-1);
- }
- m_MouseState.SetButtonState(0, StateForMouseButton(playerId, mouseIndex, 0), data);
- m_MouseState.SetButtonState(1, StateForMouseButton(playerId, mouseIndex, 1), data2);
- m_MouseState.SetButtonState(2, StateForMouseButton(playerId, mouseIndex, 2), data3);
- for (int j = 3; j < mouseInputSource.buttonCount; j++)
- {
- GetPointerData(playerId, mouseIndex, -2147483520 + j, out var data5, create: false, PointerEventType.Mouse);
- m_MouseState.SetButtonState(j, StateForMouseButton(playerId, mouseIndex, j), data5);
- }
- return m_MouseState;
- }
-
- protected PlayerPointerEventData GetLastPointerEventData(int playerId, int pointerIndex, int pointerTypeId, bool ignorePointerTypeId, PointerEventType pointerEventType)
- {
- if (!ignorePointerTypeId)
- {
- GetPointerData(playerId, pointerIndex, pointerTypeId, out var data, create: false, pointerEventType);
- return data;
- }
- if (!m_PlayerPointerData.TryGetValue(playerId, out var value))
- {
- return null;
- }
- if ((uint)pointerIndex >= (uint)value.Length)
- {
- return null;
- }
- using (Dictionary<int, PlayerPointerEventData>.Enumerator enumerator = value[pointerIndex].GetEnumerator())
- {
- if (enumerator.MoveNext())
- {
- return enumerator.Current.Value;
- }
- }
- return null;
- }
-
- private static bool ShouldStartDrag(Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold)
- {
- if (!useDragThreshold)
- {
- return true;
- }
- return (pressPos - currentPos).sqrMagnitude >= threshold * threshold;
- }
-
- protected virtual void ProcessMove(PlayerPointerEventData pointerEvent)
- {
- GameObject newEnterTarget;
- if (pointerEvent.sourceType == PointerEventType.Mouse)
- {
- IMouseInputSource mouseInputSource = GetMouseInputSource(pointerEvent.playerId, pointerEvent.inputSourceIndex);
- newEnterTarget = ((mouseInputSource == null) ? null : ((!mouseInputSource.enabled || mouseInputSource.locked) ? null : pointerEvent.pointerCurrentRaycast.gameObject));
- }
- else
- {
- if (pointerEvent.sourceType != PointerEventType.Touch)
- {
- throw new NotImplementedException();
- }
- newEnterTarget = pointerEvent.pointerCurrentRaycast.gameObject;
- }
- HandlePointerExitAndEnter(pointerEvent, newEnterTarget);
- }
-
- protected virtual void ProcessDrag(PlayerPointerEventData pointerEvent)
- {
- if (!pointerEvent.IsPointerMoving() || pointerEvent.pointerDrag == null)
- {
- return;
- }
- if (pointerEvent.sourceType == PointerEventType.Mouse)
- {
- IMouseInputSource mouseInputSource = GetMouseInputSource(pointerEvent.playerId, pointerEvent.inputSourceIndex);
- if (mouseInputSource == null || mouseInputSource.locked || !mouseInputSource.enabled)
- {
- return;
- }
- }
- if (!pointerEvent.dragging && ShouldStartDrag(pointerEvent.pressPosition, pointerEvent.position, base.eventSystem.pixelDragThreshold, pointerEvent.useDragThreshold))
- {
- ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.beginDragHandler);
- pointerEvent.dragging = true;
- }
- if (pointerEvent.dragging)
- {
- if (pointerEvent.pointerPress != pointerEvent.pointerDrag)
- {
- ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
- pointerEvent.eligibleForClick = false;
- pointerEvent.pointerPress = null;
- pointerEvent.rawPointerPress = null;
- }
- ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.dragHandler);
- }
- }
-
- public override bool IsPointerOverGameObject(int pointerTypeId)
- {
- foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
- {
- Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
- for (int i = 0; i < value.Length; i++)
- {
- if (value[i].TryGetValue(pointerTypeId, out var value2) && value2.pointerEnter != null)
- {
- return true;
- }
- }
- }
- return false;
- }
-
- protected void ClearSelection()
- {
- BaseEventData baseEventData = GetBaseEventData();
- foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
- {
- Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
- for (int i = 0; i < value.Length; i++)
- {
- foreach (KeyValuePair<int, PlayerPointerEventData> item in value[i])
- {
- HandlePointerExitAndEnter(item.Value, null);
- }
- value[i].Clear();
- }
- }
- base.eventSystem.SetSelectedGameObject(null, baseEventData);
- }
-
- public override string ToString()
- {
- StringBuilder stringBuilder = new StringBuilder("<b>Pointer Input Module of type: </b>" + GetType());
- stringBuilder.AppendLine();
- foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
- {
- stringBuilder.AppendLine("<B>Player Id:</b> " + playerPointerDatum.Key);
- Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
- for (int i = 0; i < value.Length; i++)
- {
- stringBuilder.AppendLine("<B>Pointer Index:</b> " + i);
- foreach (KeyValuePair<int, PlayerPointerEventData> item in value[i])
- {
- stringBuilder.AppendLine("<B>Button Id:</b> " + item.Key);
- stringBuilder.AppendLine(item.Value.ToString());
- }
- }
- }
- return stringBuilder.ToString();
- }
-
- protected void DeselectIfSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent)
- {
- if (ExecuteEvents.GetEventHandler<ISelectHandler>(currentOverGo) != base.eventSystem.currentSelectedGameObject)
- {
- base.eventSystem.SetSelectedGameObject(null, pointerEvent);
- }
- }
-
- protected void CopyFromTo(PointerEventData from, PointerEventData to)
- {
- to.position = from.position;
- to.delta = from.delta;
- to.scrollDelta = from.scrollDelta;
- to.pointerCurrentRaycast = from.pointerCurrentRaycast;
- to.pointerEnter = from.pointerEnter;
- }
-
- protected PointerEventData.FramePressState StateForMouseButton(int playerId, int mouseIndex, int buttonId)
- {
- IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, mouseIndex);
- if (mouseInputSource == null)
- {
- return PointerEventData.FramePressState.NotChanged;
- }
- bool buttonDown = mouseInputSource.GetButtonDown(buttonId);
- bool buttonUp = mouseInputSource.GetButtonUp(buttonId);
- if (buttonDown && buttonUp)
- {
- return PointerEventData.FramePressState.PressedAndReleased;
- }
- if (buttonDown)
- {
- return PointerEventData.FramePressState.Pressed;
- }
- if (buttonUp)
- {
- return PointerEventData.FramePressState.Released;
- }
- return PointerEventData.FramePressState.NotChanged;
- }
-}