diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/Thronefall/UpgradeAssassinsTraining.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/Thronefall/UpgradeAssassinsTraining.cs | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/Thronefall/UpgradeAssassinsTraining.cs b/Thronefall_1_57/Decompile/Thronefall/UpgradeAssassinsTraining.cs new file mode 100644 index 0000000..05ee892 --- /dev/null +++ b/Thronefall_1_57/Decompile/Thronefall/UpgradeAssassinsTraining.cs @@ -0,0 +1,36 @@ +using UnityEngine; + +public class UpgradeAssassinsTraining : MonoBehaviour +{ + public static UpgradeAssassinsTraining instance; + + [BalancingParameter(BalancingParameter.EType.PercentageModifyer)] + public float autoAttackCooldownDurationMulti = 2f; + + [BalancingParameter(BalancingParameter.EType.PercentageModifyer)] + public float manualAttackCooldownDurationMulti = 2f; + + [BalancingParameter(BalancingParameter.EType.Default)] + public float activationWindow = 0.5f; + + [BalancingParameter(BalancingParameter.EType.PercentageModifyer)] + public float cooldownMultiForPerfectlyTimedAttacks = 0.5f; + + private void OnEnable() + { + instance = this; + PlayerUpgradeManager.instance.assassinsTraining = true; + ManualAttack[] componentsInChildren = PlayerMovement.instance.gameObject.GetComponentsInChildren<ManualAttack>(includeInactive: true); + foreach (ManualAttack manualAttack in componentsInChildren) + { + if (manualAttack.autoAttack) + { + manualAttack.cooldownTime *= autoAttackCooldownDurationMulti; + } + else + { + manualAttack.cooldownTime *= manualAttackCooldownDurationMulti; + } + } + } +} |
