summaryrefslogtreecommitdiff
path: root/Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_TextMeshPro_UGUI.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_TextMeshPro_UGUI.cs')
-rw-r--r--Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_TextMeshPro_UGUI.cs116
1 files changed, 116 insertions, 0 deletions
diff --git a/Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_TextMeshPro_UGUI.cs b/Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_TextMeshPro_UGUI.cs
new file mode 100644
index 0000000..e2f3d7d
--- /dev/null
+++ b/Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_TextMeshPro_UGUI.cs
@@ -0,0 +1,116 @@
+using System;
+using TMPro;
+using UnityEngine;
+
+namespace I2.Loc;
+
+public class LocalizeTarget_TextMeshPro_UGUI : LocalizeTarget<TextMeshProUGUI>
+{
+ public TextAlignmentOptions mAlignment_RTL = TextAlignmentOptions.Right;
+
+ public TextAlignmentOptions mAlignment_LTR = TextAlignmentOptions.Left;
+
+ public bool mAlignmentWasRTL;
+
+ public bool mInitializeAlignment = true;
+
+ static LocalizeTarget_TextMeshPro_UGUI()
+ {
+ AutoRegister();
+ }
+
+ [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
+ private static void AutoRegister()
+ {
+ LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMeshProUGUI, LocalizeTarget_TextMeshPro_UGUI>
+ {
+ Name = "TextMeshPro UGUI",
+ Priority = 100
+ });
+ }
+
+ public override eTermType GetPrimaryTermType(Localize cmp)
+ {
+ return eTermType.Text;
+ }
+
+ public override eTermType GetSecondaryTermType(Localize cmp)
+ {
+ return eTermType.TextMeshPFont;
+ }
+
+ public override bool CanUseSecondaryTerm()
+ {
+ return true;
+ }
+
+ public override bool AllowMainTermToBeRTL()
+ {
+ return true;
+ }
+
+ public override bool AllowSecondTermToBeRTL()
+ {
+ return false;
+ }
+
+ public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
+ {
+ primaryTerm = (mTarget ? mTarget.text : null);
+ secondaryTerm = ((mTarget.font != null) ? mTarget.font.name : string.Empty);
+ }
+
+ public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
+ {
+ TMP_FontAsset secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj<TMP_FontAsset>(ref mainTranslation, ref secondaryTranslation);
+ if (secondaryTranslatedObj != null)
+ {
+ LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, secondaryTranslatedObj);
+ }
+ else
+ {
+ Material secondaryTranslatedObj2 = cmp.GetSecondaryTranslatedObj<Material>(ref mainTranslation, ref secondaryTranslation);
+ if (secondaryTranslatedObj2 != null && mTarget.fontMaterial != secondaryTranslatedObj2)
+ {
+ if (!secondaryTranslatedObj2.name.StartsWith(mTarget.font.name, StringComparison.Ordinal))
+ {
+ secondaryTranslatedObj = LocalizeTarget_TextMeshPro_Label.GetTMPFontFromMaterial(cmp, secondaryTranslation.EndsWith(secondaryTranslatedObj2.name, StringComparison.Ordinal) ? secondaryTranslation : secondaryTranslatedObj2.name);
+ if (secondaryTranslatedObj != null)
+ {
+ LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, secondaryTranslatedObj);
+ }
+ }
+ LocalizeTarget_TextMeshPro_Label.SetMaterial(mTarget, secondaryTranslatedObj2);
+ }
+ }
+ if (mInitializeAlignment)
+ {
+ mInitializeAlignment = false;
+ mAlignmentWasRTL = LocalizationManager.IsRight2Left;
+ LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL);
+ }
+ else
+ {
+ LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out var alignLTR, out var alignRTL);
+ if ((mAlignmentWasRTL && mAlignment_RTL != alignRTL) || (!mAlignmentWasRTL && mAlignment_LTR != alignLTR))
+ {
+ mAlignment_LTR = alignLTR;
+ mAlignment_RTL = alignRTL;
+ }
+ mAlignmentWasRTL = LocalizationManager.IsRight2Left;
+ }
+ if (mainTranslation != null && mTarget.text != mainTranslation)
+ {
+ if (cmp.CorrectAlignmentForRTL)
+ {
+ mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
+ }
+ mTarget.isRightToLeftText = LocalizationManager.IsRight2Left;
+ if (LocalizationManager.IsRight2Left)
+ {
+ mainTranslation = I2Utils.ReverseText(mainTranslation);
+ }
+ mTarget.text = mainTranslation;
+ }
+ }
+}