diff options
Diffstat (limited to 'Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Child.cs')
| -rw-r--r-- | Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Child.cs | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Child.cs b/Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Child.cs deleted file mode 100644 index da89189..0000000 --- a/Thronefall_1_57/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Child.cs +++ /dev/null @@ -1,76 +0,0 @@ -using UnityEngine; - -namespace I2.Loc; - -public class LocalizeTarget_UnityStandard_Child : LocalizeTarget<GameObject> -{ - static LocalizeTarget_UnityStandard_Child() - { - AutoRegister(); - } - - [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] - private static void AutoRegister() - { - LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Child - { - Name = "Child", - Priority = 200 - }); - } - - public override bool IsValid(Localize cmp) - { - return cmp.transform.childCount > 1; - } - - public override eTermType GetPrimaryTermType(Localize cmp) - { - return eTermType.GameObject; - } - - public override eTermType GetSecondaryTermType(Localize cmp) - { - return eTermType.Text; - } - - public override bool CanUseSecondaryTerm() - { - return false; - } - - public override bool AllowMainTermToBeRTL() - { - return false; - } - - public override bool AllowSecondTermToBeRTL() - { - return false; - } - - public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) - { - primaryTerm = cmp.name; - secondaryTerm = null; - } - - public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) - { - if (!string.IsNullOrEmpty(mainTranslation)) - { - Transform transform = cmp.transform; - string text = mainTranslation; - int num = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators); - if (num >= 0) - { - text = text.Substring(num + 1); - } - for (int i = 0; i < transform.childCount; i++) - { - Transform child = transform.GetChild(i); - child.gameObject.SetActive(child.name == text); - } - } - } -} |
