diff options
Diffstat (limited to 'Thronefall_1_57/Thronefall/Thronefall/NightPreviewElement.cs')
| -rw-r--r-- | Thronefall_1_57/Thronefall/Thronefall/NightPreviewElement.cs | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/Thronefall_1_57/Thronefall/Thronefall/NightPreviewElement.cs b/Thronefall_1_57/Thronefall/Thronefall/NightPreviewElement.cs new file mode 100644 index 0000000..6171da0 --- /dev/null +++ b/Thronefall_1_57/Thronefall/Thronefall/NightPreviewElement.cs @@ -0,0 +1,42 @@ +using System.Collections.Generic; +using System.Linq; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class NightPreviewElement : MonoBehaviour +{ + public TFUIEnemy enemyTFUIPrefab; + + public TextMeshProUGUI number; + + public List<TFUIEnemy> enemyTFUIs = new List<TFUIEnemy>(); + + public void SetData(WaveInfo info) + { + foreach (TFUIEnemy enemyTFUI in enemyTFUIs) + { + enemyTFUI.gameObject.SetActive(value: false); + } + int num = info.enemies.Count - enemyTFUIs.Count; + for (int i = 0; i < num; i++) + { + enemyTFUIs.Add(Object.Instantiate(enemyTFUIPrefab, base.transform)); + } + info.enemies = info.enemies.OrderBy((WaveEnemyInfo o) => o.enemyCount).ToList(); + for (int j = 0; j < info.enemies.Count; j++) + { + enemyTFUIs[j].gameObject.SetActive(value: true); + enemyTFUIs[j].SetDataSimple(info.enemies[j]); + } + number.text = info.waveNumber + "."; + Canvas.ForceUpdateCanvases(); + GetComponent<HorizontalLayoutGroup>().SetLayoutHorizontal(); + } + + private void OnEnable() + { + Canvas.ForceUpdateCanvases(); + GetComponent<HorizontalLayoutGroup>().SetLayoutHorizontal(); + } +} |
