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-rw-r--r--Thronefall_1_57/Thronefall/Thronefall/Wave.cs153
1 files changed, 0 insertions, 153 deletions
diff --git a/Thronefall_1_57/Thronefall/Thronefall/Wave.cs b/Thronefall_1_57/Thronefall/Thronefall/Wave.cs
deleted file mode 100644
index b6c203e..0000000
--- a/Thronefall_1_57/Thronefall/Thronefall/Wave.cs
+++ /dev/null
@@ -1,153 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-[Serializable]
-public class Wave
-{
- [TextArea]
- public string warningText;
-
- public List<Spawn> spawns = new List<Spawn>();
-
- public Wave()
- {
- }
-
- public Wave(List<Spawn> _spawns)
- {
- spawns = _spawns;
- }
-
- public Wave(Spawn _spawn)
- {
- spawns.Clear();
- spawns.Add(_spawn);
- }
-
- public void Reset(bool _resetGold = true)
- {
- for (int i = 0; i < spawns.Count; i++)
- {
- spawns[i].Reset(_resetGold);
- }
- }
-
- public void Update()
- {
- for (int i = 0; i < spawns.Count; i++)
- {
- spawns[i].Update();
- }
- }
-
- public bool HasFinished()
- {
- int num = 0;
- for (int i = 0; i < spawns.Count; i++)
- {
- if (spawns[i].Finished)
- {
- num++;
- }
- }
- if (num >= spawns.Count)
- {
- return true;
- }
- return false;
- }
-
- public void ReduceMaxDelayTillNextSpawn()
- {
- float num = 5f;
- float num2 = float.MaxValue;
- foreach (Spawn spawn in spawns)
- {
- if (!spawn.Finished)
- {
- num2 = Mathf.Min(num2, spawn.waitBeforeNextSpawn);
- }
- }
- float num3 = Mathf.Max(0f, num2 - num);
- foreach (Spawn spawn2 in spawns)
- {
- if (!spawn2.Finished)
- {
- spawn2.waitBeforeNextSpawn -= num3;
- }
- }
- }
-
- public void AddInfoToExisting(ref WaveInfo waveInfo)
- {
- foreach (Spawn spawn in spawns)
- {
- if (spawn.enemyPrefab == null)
- {
- continue;
- }
- ScreenMarkerIcon component = spawn.enemyPrefab.GetComponent<ScreenMarkerIcon>();
- string unitDescription = component.UnitDescription;
- string unitName = component.UnitName;
- Sprite sprite = component.sprite;
- WaveEnemyInfo waveEnemyInfo = null;
- foreach (WaveEnemyInfo enemy in waveInfo.enemies)
- {
- if (enemy.enemyIcon == sprite && enemy.enemyName == unitName && enemy.eliteEnemy == spawn.eliteEnemies)
- {
- waveEnemyInfo = enemy;
- break;
- }
- }
- if (waveEnemyInfo == null)
- {
- waveEnemyInfo = new WaveEnemyInfo();
- waveEnemyInfo.enemyDescription = unitDescription;
- waveEnemyInfo.enemyName = unitName;
- waveEnemyInfo.enemyIcon = sprite;
- waveEnemyInfo.eliteEnemy = spawn.eliteEnemies;
- waveInfo.enemies.Add(waveEnemyInfo);
- }
- waveInfo.goldReward += spawn.goldCoins;
- waveEnemyInfo.enemyCount += spawn.count;
- }
- }
-
- public WaveInfo GetWaveInfo()
- {
- WaveInfo waveInfo = new WaveInfo();
- foreach (Spawn spawn in spawns)
- {
- if (spawn.enemyPrefab == null)
- {
- continue;
- }
- ScreenMarkerIcon component = spawn.enemyPrefab.GetComponent<ScreenMarkerIcon>();
- string unitDescription = component.UnitDescription;
- string unitName = component.UnitName;
- Sprite sprite = component.sprite;
- WaveEnemyInfo waveEnemyInfo = null;
- foreach (WaveEnemyInfo enemy in waveInfo.enemies)
- {
- if (enemy.enemyIcon == sprite && enemy.enemyName == unitName && enemy.eliteEnemy == spawn.eliteEnemies)
- {
- waveEnemyInfo = enemy;
- break;
- }
- }
- if (waveEnemyInfo == null)
- {
- waveEnemyInfo = new WaveEnemyInfo();
- waveEnemyInfo.enemyDescription = unitDescription;
- waveEnemyInfo.enemyName = unitName;
- waveEnemyInfo.enemyIcon = sprite;
- waveEnemyInfo.eliteEnemy = spawn.eliteEnemies;
- waveInfo.enemies.Add(waveEnemyInfo);
- }
- waveInfo.goldReward += spawn.goldCoins;
- waveEnemyInfo.enemyCount += spawn.count;
- }
- return waveInfo;
- }
-}