From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/AudioSet.cs | 403 --------------------------------------------------- 1 file changed, 403 deletions(-) delete mode 100644 GameCode/AudioSet.cs (limited to 'GameCode/AudioSet.cs') diff --git a/GameCode/AudioSet.cs b/GameCode/AudioSet.cs deleted file mode 100644 index 99e201d..0000000 --- a/GameCode/AudioSet.cs +++ /dev/null @@ -1,403 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Audio; - -[CreateAssetMenu(fileName = "New Audio Set", menuName = "SimpleSiege/Audio Set")] -public class AudioSet : ScriptableObject -{ - [Serializable] - public class ClipArray - { - public AudioClip[] clips; - - public AudioClip GetRandomClip() - { - return clips[UnityEngine.Random.Range(0, clips.Length)]; - } - } - - [Header("MIXER GROUPS")] - public AudioMixerGroup mixGroupFX; - - [Header("DAY/NIGHT")] - [SerializeField] - private AudioClip nightSurvived; - - [SerializeField] - private AudioClip buildingRepair; - - [Header("BUILDING")] - [SerializeField] - private AudioClip coinslotFill; - - [SerializeField] - private AudioClip lastCoinslotFill; - - [SerializeField] - private AudioClip coinslotInteractionStart; - - [SerializeField] - private AudioClip payBackground; - - [SerializeField] - private AudioClip buildingBuild; - - [SerializeField] - private AudioClip buildingUpgrade; - - [SerializeField] - private ClipArray towerShot; - - [SerializeField] - private ClipArray ballistaShot; - - [SerializeField] - private AudioClip enemySpawn; - - [SerializeField] - private ClipArray defaultOnFootStep; - - [SerializeField] - private ClipArray giantStep; - - [SerializeField] - private ClipArray flyingSmall; - - [SerializeField] - private ClipArray siegeRoll; - - [SerializeField] - private ClipArray racerRoll; - - [SerializeField] - private ClipArray squishyBounce; - - [SerializeField] - private ClipArray exploderRoll; - - [SerializeField] - private ClipArray monsterRiderGallop; - - [SerializeField] - private ClipArray slimeStep; - - [SerializeField] - private ClipArray defaultSwordAttack; - - [SerializeField] - private ClipArray massiveBluntAttack; - - [SerializeField] - private ClipArray flyerSpit; - - [SerializeField] - private ClipArray flatbowShot; - - [SerializeField] - private ClipArray crossbowShow; - - [SerializeField] - private ClipArray catapultShot; - - [SerializeField] - private ClipArray ram; - - [SerializeField] - private ClipArray racerBite; - - [SerializeField] - private ClipArray hunterlingBite; - - [SerializeField] - private ClipArray slimeSpit; - - [SerializeField] - private ClipArray defaultHumanoidOnFootDamage; - - [SerializeField] - private ClipArray bigOrganicDamage; - - [SerializeField] - private ClipArray smallOrganicDamage; - - [SerializeField] - private ClipArray siegeDamage; - - [SerializeField] - private ClipArray defaultHumanoidOnFootDeath; - - [SerializeField] - private ClipArray bigOrganicDeath; - - [SerializeField] - private ClipArray siegeDeath; - - [SerializeField] - private ClipArray exploderDeath; - - [SerializeField] - private ClipArray eismolochAppear; - - [SerializeField] - private ClipArray eismolochSpawnUnits; - - [SerializeField] - private ClipArray eismolochScream; - - [SerializeField] - private ClipArray playerSword; - - [SerializeField] - private ClipArray playerSwordBigHit; - - [SerializeField] - private ClipArray playerBow; - - [SerializeField] - private ClipArray playerBowStab; - - [SerializeField] - private ClipArray playerBowStabMiss; - - [SerializeField] - private ClipArray playerCantUseActiveAbility; - - [SerializeField] - private ClipArray activeAbilityCooldownReadyToUse; - - [SerializeField] - private ClipArray playerSpear; - - [SerializeField] - private ClipArray playerDeath; - - [SerializeField] - private ClipArray playerDamage; - - [SerializeField] - private AudioClip playerRevive; - - [SerializeField] - private ClipArray addedUnitToCommanding; - - [SerializeField] - private ClipArray placeCommandingUnits; - - [SerializeField] - private ClipArray holdPosition; - - [SerializeField] - private ClipArray catapultImpact; - - [SerializeField] - private ClipArray buttonSelect; - - [SerializeField] - private ClipArray buttonApply; - - [SerializeField] - private ClipArray buttonApplyHero; - - [SerializeField] - private ClipArray coinCollect; - - [SerializeField] - private AudioClip nightCallStart; - - [SerializeField] - private AudioClip nightCallComplete; - - [SerializeField] - private AudioClip victory; - - [SerializeField] - private AudioClip defeat; - - [SerializeField] - private AudioClip pointLockInMinor; - - [SerializeField] - private AudioClip pointLockInMajor; - - [SerializeField] - private AudioClip pointScreenBuildA; - - [SerializeField] - private AudioClip pointScreenBuildB; - - [SerializeField] - private AudioClip pointScreenBuildC; - - [SerializeField] - private AudioClip pointFillStart; - - [SerializeField] - private AudioClip pointFill; - - [SerializeField] - private AudioClip newHighscore; - - [SerializeField] - private AudioClip levelUp; - - [SerializeField] - private AudioClip showWaveCount; - - [SerializeField] - private AudioClip closeWaveCount; - - [SerializeField] - private AudioClip showTooltip; - - public AudioClip NightSurvived => nightSurvived; - - public AudioClip BuildingRepair => buildingRepair; - - public AudioClip CoinslotFill => coinslotFill; - - public AudioClip LastCoinslotFill => lastCoinslotFill; - - public AudioClip CoinslotInteractionStart => coinslotInteractionStart; - - public AudioClip PayBackground => payBackground; - - public AudioClip BuildingBuild => buildingBuild; - - public AudioClip BuildingUpgrade => buildingUpgrade; - - public ClipArray TowerShot => towerShot; - - public ClipArray BallistaShot => ballistaShot; - - public AudioClip EnemySpawn => enemySpawn; - - public ClipArray DefaultOnFootStep => defaultOnFootStep; - - public ClipArray GiantStep => giantStep; - - public ClipArray FlyingSmall => flyingSmall; - - public ClipArray SiegeRoll => siegeRoll; - - public ClipArray RacerRoll => racerRoll; - - public ClipArray SquishyBounce => squishyBounce; - - public ClipArray ExploderRoll => exploderRoll; - - public ClipArray MonsterRiderGallop => monsterRiderGallop; - - public ClipArray SlimeStep => slimeStep; - - public ClipArray DefaultSwordAttack => defaultSwordAttack; - - public ClipArray MassiveBluntAttack => massiveBluntAttack; - - public ClipArray FlyerSpit => flyerSpit; - - public ClipArray FlatbowShot => flatbowShot; - - public ClipArray CrossbowShot => crossbowShow; - - public ClipArray CatapultShot => catapultShot; - - public ClipArray Ram => ram; - - public ClipArray RacerBite => racerBite; - - public ClipArray HunterlingBite => hunterlingBite; - - public ClipArray SlimeSpit => slimeSpit; - - public ClipArray DefaultHumanoidOnFootDamage => defaultHumanoidOnFootDamage; - - public ClipArray BigOrganicDamage => bigOrganicDamage; - - public ClipArray SmallOrganicDamage => smallOrganicDamage; - - public ClipArray SiegeDamage => siegeDamage; - - public ClipArray DefaultHumanoidOnFootDeath => defaultHumanoidOnFootDeath; - - public ClipArray BigOrganicDeath => bigOrganicDeath; - - public ClipArray SiegeDeath => siegeDeath; - - public ClipArray ExploderDeath => exploderDeath; - - public ClipArray EismolochAppear => eismolochAppear; - - public ClipArray EismolochSpawnUnits => eismolochSpawnUnits; - - public ClipArray EismolochScream => eismolochScream; - - public ClipArray PlayerSword => playerSword; - - public ClipArray PlayerSwordBigHit => playerSwordBigHit; - - public ClipArray PlayerBow => playerBow; - - public ClipArray PlayerBowStab => playerBowStab; - - public ClipArray PlayerBowStabMiss => playerBowStabMiss; - - public ClipArray PlayerCantUseActiveAbility => playerCantUseActiveAbility; - - public ClipArray ActiveAbilityCooldownReadyToUse => activeAbilityCooldownReadyToUse; - - public ClipArray PlayerSpear => playerSpear; - - public ClipArray PlayerDeath => playerDeath; - - public ClipArray PlayerDamage => playerDamage; - - public AudioClip PlayerRevive => playerRevive; - - public ClipArray AddedUnitToCommanding => addedUnitToCommanding; - - public ClipArray PlaceCommandingUnits => placeCommandingUnits; - - public ClipArray HoldPosition => holdPosition; - - public ClipArray CatapultImpact => catapultImpact; - - public ClipArray ButtonSelect => buttonSelect; - - public ClipArray ButtonApply => buttonApply; - - public ClipArray ButtonApplyHero => buttonApplyHero; - - public ClipArray CoinCollect => coinCollect; - - public AudioClip NightCallStart => nightCallStart; - - public AudioClip NightCallComplete => nightCallComplete; - - public AudioClip Victory => victory; - - public AudioClip Defeat => defeat; - - public AudioClip PointLockInMinor => pointLockInMinor; - - public AudioClip PointLockInMajor => pointLockInMajor; - - public AudioClip PointScreenBuildA => pointScreenBuildA; - - public AudioClip PointScreenBuildB => pointScreenBuildB; - - public AudioClip PointScreenBuildC => pointScreenBuildC; - - public AudioClip PointFillStart => pointFillStart; - - public AudioClip PointFill => pointFill; - - public AudioClip NewHighscore => newHighscore; - - public AudioClip LevelUp => levelUp; - - public AudioClip ShowWaveCount => showWaveCount; - - public AudioClip CloseWaveCount => closeWaveCount; - - public AudioClip ShowTooltip => showTooltip; -} -- cgit v1.1-26-g67d0