From 7f493f682503f5186308de7b8f74b5b49233cfe4 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 2 Nov 2023 11:51:31 +0800 Subject: +init --- GameCode/BuildingMeshTracker.cs | 59 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 GameCode/BuildingMeshTracker.cs (limited to 'GameCode/BuildingMeshTracker.cs') diff --git a/GameCode/BuildingMeshTracker.cs b/GameCode/BuildingMeshTracker.cs new file mode 100644 index 0000000..02e18e5 --- /dev/null +++ b/GameCode/BuildingMeshTracker.cs @@ -0,0 +1,59 @@ +using System.Collections; +using NGS.MeshFusionPro; +using UnityEngine; + +public class BuildingMeshTracker : MonoBehaviour +{ + public MeshFusionSource meshFuser; + + private Coroutine freezeWithDelay; + + private bool freezeWithDelayCoroRunning; + + private void OnEnable() + { + FreezeMeshWithDelay(); + } + + private void OnDisable() + { + Unfreeze(); + } + + public void Unfreeze() + { + if (freezeWithDelayCoroRunning) + { + StopCoroutine(freezeWithDelay); + freezeWithDelayCoroRunning = false; + } + meshFuser.UndoCombine(); + } + + public void FreezeMeshWithDelay() + { + if (!meshFuser.gameObject.activeInHierarchy) + { + return; + } + if (freezeWithDelay == null) + { + freezeWithDelay = StartCoroutine(FreezeMeshWithDelayCoro()); + return; + } + if (freezeWithDelayCoroRunning) + { + StopCoroutine(freezeWithDelay); + freezeWithDelayCoroRunning = false; + } + freezeWithDelay = StartCoroutine(FreezeMeshWithDelayCoro()); + } + + private IEnumerator FreezeMeshWithDelayCoro() + { + freezeWithDelayCoroRunning = true; + yield return new WaitForSeconds(2f); + meshFuser.AssignToController(); + freezeWithDelayCoroRunning = false; + } +} -- cgit v1.1-26-g67d0