From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/ChoiceManager.cs | 83 ----------------------------------------------- 1 file changed, 83 deletions(-) delete mode 100644 GameCode/ChoiceManager.cs (limited to 'GameCode/ChoiceManager.cs') diff --git a/GameCode/ChoiceManager.cs b/GameCode/ChoiceManager.cs deleted file mode 100644 index 6ab87f9..0000000 --- a/GameCode/ChoiceManager.cs +++ /dev/null @@ -1,83 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ChoiceManager : MonoBehaviour -{ - public static ChoiceManager instance; - - private bool choiceCoroutineRunning; - - private bool choiceCanceled; - - [HideInInspector] - public List availableChoices = new List(); - - [HideInInspector] - public Choice choiceToReturn; - - [HideInInspector] - public BuildSlot currentOriginBuildSlot; - - public bool ChoiceCoroutineWaiting - { - get - { - if (!choiceCanceled) - { - return choiceToReturn == null; - } - return false; - } - } - - public bool ChoiceCoroutineRunning => choiceCoroutineRunning; - - public void CancelChoice() - { - choiceCanceled = true; - } - - private void Awake() - { - instance = this; - } - - public void PresentChoices(List _availableChoices, BuildSlot originBuildSlot, Action _onCompleteFunction) - { - if (!choiceCoroutineRunning) - { - currentOriginBuildSlot = originBuildSlot; - if (_availableChoices.Count == 0) - { - _onCompleteFunction(null); - return; - } - if (_availableChoices.Count == 1) - { - _onCompleteFunction(_availableChoices[0]); - return; - } - availableChoices = _availableChoices; - UIFrameManager.instance.PresentChoiceFrame(); - StartCoroutine(Choice(_availableChoices, _onCompleteFunction)); - } - } - - private IEnumerator Choice(List _availableChoices, Action _onCompleteFunction) - { - choiceToReturn = null; - choiceCoroutineRunning = true; - choiceCanceled = false; - LocalGamestate.Instance.SetPlayerFreezeState(frozen: true); - while (choiceToReturn == null && !choiceCanceled) - { - yield return null; - } - LocalGamestate.Instance.SetPlayerFreezeState(frozen: false); - yield return null; - _onCompleteFunction(choiceToReturn); - choiceCoroutineRunning = false; - } -} -- cgit v1.1-26-g67d0