From 7f493f682503f5186308de7b8f74b5b49233cfe4 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 2 Nov 2023 11:51:31 +0800 Subject: +init --- GameCode/DebugBuildingDestroyer.cs | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 GameCode/DebugBuildingDestroyer.cs (limited to 'GameCode/DebugBuildingDestroyer.cs') diff --git a/GameCode/DebugBuildingDestroyer.cs b/GameCode/DebugBuildingDestroyer.cs new file mode 100644 index 0000000..4e9d10c --- /dev/null +++ b/GameCode/DebugBuildingDestroyer.cs @@ -0,0 +1,33 @@ +using UnityEngine; + +public class DebugBuildingDestroyer : MonoBehaviour +{ + public LayerMask interactionLayer; + + public float interactionRadius = 4f; + + private void Update() + { + Collider[] array = Physics.OverlapSphere(base.transform.position, interactionRadius, interactionLayer); + Hp hp = null; + float num = float.PositiveInfinity; + Collider[] array2 = array; + foreach (Collider collider in array2) + { + Hp componentInParent = collider.GetComponentInParent(); + if (!(componentInParent.gameObject == base.gameObject) && (bool)componentInParent) + { + float num2 = Vector3.Distance(base.transform.position, collider.ClosestPoint(base.transform.position)); + if (num2 < num) + { + hp = componentInParent; + num = num2; + } + } + } + if ((bool)hp && Input.GetKeyDown(KeyCode.LeftShift)) + { + hp.TakeDamage(hp.maxHp); + } + } +} -- cgit v1.1-26-g67d0