From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/LevelAudio.cs | 69 -------------------------------------------------- 1 file changed, 69 deletions(-) delete mode 100644 GameCode/LevelAudio.cs (limited to 'GameCode/LevelAudio.cs') diff --git a/GameCode/LevelAudio.cs b/GameCode/LevelAudio.cs deleted file mode 100644 index 0ced3a9..0000000 --- a/GameCode/LevelAudio.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -public class LevelAudio : MonoBehaviour -{ - [Serializable] - public class CivilisationAudioSource - { - public AudioSource audioSource; - - public float volumeAtCastleCenterBuild = 0.1f; - - public float targetVolume; - - public int targetBuildingAmount; - } - - public List managedCivAudioSources; - - private int buildingCount; - - private void OnValidate() - { - foreach (CivilisationAudioSource managedCivAudioSource in managedCivAudioSources) - { - if (managedCivAudioSource.audioSource != null) - { - managedCivAudioSource.targetVolume = managedCivAudioSource.audioSource.volume; - } - } - } - - private void Start() - { - for (int num = managedCivAudioSources.Count - 1; num >= 0; num--) - { - CivilisationAudioSource civilisationAudioSource = managedCivAudioSources[num]; - if (civilisationAudioSource.audioSource == null) - { - managedCivAudioSources.RemoveAt(num); - } - else - { - civilisationAudioSource.targetVolume = civilisationAudioSource.audioSource.volume; - civilisationAudioSource.audioSource.volume = 0f; - } - } - ThronefallAudioManager.Instance.onBuildingBuild.AddListener(OnNewBuildingBuilt); - } - - private void OnNewBuildingBuilt() - { - for (int num = managedCivAudioSources.Count - 1; num >= 0; num--) - { - CivilisationAudioSource civilisationAudioSource = managedCivAudioSources[num]; - civilisationAudioSource.audioSource.volume = Mathf.Lerp(civilisationAudioSource.volumeAtCastleCenterBuild, civilisationAudioSource.targetVolume, Mathf.InverseLerp(0f, civilisationAudioSource.targetBuildingAmount, buildingCount)); - if (buildingCount >= civilisationAudioSource.targetBuildingAmount) - { - managedCivAudioSources.RemoveAt(num); - } - } - buildingCount++; - if (managedCivAudioSources.Count < 1) - { - ThronefallAudioManager.Instance.onBuildingBuild.RemoveListener(OnNewBuildingBuilt); - } - } -} -- cgit v1.1-26-g67d0