From 7f493f682503f5186308de7b8f74b5b49233cfe4 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 2 Nov 2023 11:51:31 +0800 Subject: +init --- GameCode/PerkDamageModifyerPlayerunitAuto.cs | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 GameCode/PerkDamageModifyerPlayerunitAuto.cs (limited to 'GameCode/PerkDamageModifyerPlayerunitAuto.cs') diff --git a/GameCode/PerkDamageModifyerPlayerunitAuto.cs b/GameCode/PerkDamageModifyerPlayerunitAuto.cs new file mode 100644 index 0000000..fe8a9de --- /dev/null +++ b/GameCode/PerkDamageModifyerPlayerunitAuto.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +public class PerkDamageModifyerPlayerunitAuto : MonoBehaviour +{ + private void Start() + { + PerkManager instance = PerkManager.instance; + if (instance.WarriorModeActive) + { + AutoAttack[] componentsInChildren = GetComponentsInChildren(includeInactive: true); + for (int i = 0; i < componentsInChildren.Length; i++) + { + componentsInChildren[i].DamageMultiplyer *= instance.warriorModeAllyDmgMulti; + } + } + if (instance.CommanderModeActive) + { + AutoAttack[] componentsInChildren = GetComponentsInChildren(includeInactive: true); + for (int i = 0; i < componentsInChildren.Length; i++) + { + componentsInChildren[i].DamageMultiplyer *= instance.commanderModeAllyDmgMulti; + } + } + Object.Destroy(this); + } +} -- cgit v1.1-26-g67d0