From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/PlayerWeaponAudio.cs | 55 ------------------------------------------- 1 file changed, 55 deletions(-) delete mode 100644 GameCode/PlayerWeaponAudio.cs (limited to 'GameCode/PlayerWeaponAudio.cs') diff --git a/GameCode/PlayerWeaponAudio.cs b/GameCode/PlayerWeaponAudio.cs deleted file mode 100644 index 90cbfd5..0000000 --- a/GameCode/PlayerWeaponAudio.cs +++ /dev/null @@ -1,55 +0,0 @@ -using UnityEngine; - -public class PlayerWeaponAudio : MonoBehaviour -{ - public enum WeaponType - { - Sword, - Spear, - Bow - } - - public ManualAttack autoWeapon; - - public ManualAttack activeAbility; - - public WeaponType weaponType; - - public float pitchRange; - - public float volume = 0.75f; - - [HideInInspector] - private AudioSet.ClipArray attackSound; - - private bool initialized; - - public AudioSet.ClipArray AttackSound - { - get - { - if (!initialized) - { - Initialize(); - } - return attackSound; - } - } - - private void Initialize() - { - switch (weaponType) - { - case WeaponType.Bow: - attackSound = ThronefallAudioManager.Instance.audioContent.PlayerBow; - break; - case WeaponType.Spear: - attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSpear; - break; - case WeaponType.Sword: - attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSword; - break; - } - initialized = true; - } -} -- cgit v1.1-26-g67d0