From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/RevivePanel.cs | 29 ----------------------------- 1 file changed, 29 deletions(-) delete mode 100644 GameCode/RevivePanel.cs (limited to 'GameCode/RevivePanel.cs') diff --git a/GameCode/RevivePanel.cs b/GameCode/RevivePanel.cs deleted file mode 100644 index d1e6c6e..0000000 --- a/GameCode/RevivePanel.cs +++ /dev/null @@ -1,29 +0,0 @@ -using MPUIKIT; -using TMPro; -using UnityEngine; - -public class RevivePanel : MonoBehaviour -{ - public GameObject revivePanel; - - public TMP_Text counterText; - - public MPImage fill; - - public AutoRevive playerReviveComponent; - - private void Update() - { - float timeTillRevive = playerReviveComponent.TimeTillRevive; - if (timeTillRevive > 0f && LocalGamestate.Instance.CurrentState == LocalGamestate.State.InMatch) - { - revivePanel.SetActive(value: true); - counterText.text = Mathf.Floor(timeTillRevive).ToString(); - fill.fillAmount = Mathf.InverseLerp(playerReviveComponent.reviveAfterBeingKnockedOutFor, 0f, timeTillRevive); - } - else - { - revivePanel.SetActive(value: false); - } - } -} -- cgit v1.1-26-g67d0