From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/SelfDestructWhenInRangeOf.cs | 33 --------------------------------- 1 file changed, 33 deletions(-) delete mode 100644 GameCode/SelfDestructWhenInRangeOf.cs (limited to 'GameCode/SelfDestructWhenInRangeOf.cs') diff --git a/GameCode/SelfDestructWhenInRangeOf.cs b/GameCode/SelfDestructWhenInRangeOf.cs deleted file mode 100644 index 8ab0e29..0000000 --- a/GameCode/SelfDestructWhenInRangeOf.cs +++ /dev/null @@ -1,33 +0,0 @@ -using UnityEngine; - -public class SelfDestructWhenInRangeOf : MonoBehaviour -{ - [SerializeField] - private TargetPriority selfDestructIfInRangeOf; - - [SerializeField] - private float checkInterval = 0.5f; - - private float timeTillNextCheck; - - private Hp hp; - - private void Start() - { - hp = GetComponent(); - timeTillNextCheck = checkInterval; - } - - private void Update() - { - timeTillNextCheck -= Time.deltaTime; - if (timeTillNextCheck <= 0f) - { - timeTillNextCheck = checkInterval; - if (selfDestructIfInRangeOf.FindClosestTaggedObject(base.transform.position) != null && (bool)hp) - { - hp.TakeDamage(1E+09f); - } - } - } -} -- cgit v1.1-26-g67d0