From 7f493f682503f5186308de7b8f74b5b49233cfe4 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 2 Nov 2023 11:51:31 +0800 Subject: +init --- GameCode/SpinAnimation.cs | 45 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 GameCode/SpinAnimation.cs (limited to 'GameCode/SpinAnimation.cs') diff --git a/GameCode/SpinAnimation.cs b/GameCode/SpinAnimation.cs new file mode 100644 index 0000000..6a4334b --- /dev/null +++ b/GameCode/SpinAnimation.cs @@ -0,0 +1,45 @@ +using System.Collections; +using UnityEngine; + +public class SpinAnimation : OneShotAnimationBase +{ + public AnimationCurve curve; + + public float duration = 0.75f; + + public Vector3 spinRotation; + + public Transform transformToAnimate; + + private Quaternion initialRotation; + + private Quaternion targetRotation; + + private void Start() + { + initialRotation = transformToAnimate.localRotation; + targetRotation = Quaternion.Euler(spinRotation.x, spinRotation.y, spinRotation.z); + } + + private IEnumerator Animate() + { + transformToAnimate.localRotation = initialRotation; + float timer = 0f; + while (timer < duration) + { + transformToAnimate.localRotation = Quaternion.Euler(initialRotation.eulerAngles + spinRotation * (timer / duration)); + timer += Time.deltaTime; + yield return null; + } + transformToAnimate.localRotation = initialRotation; + } + + public override void Trigger() + { + if (base.gameObject.activeInHierarchy) + { + StopAllCoroutines(); + StartCoroutine(Animate()); + } + } +} -- cgit v1.1-26-g67d0