From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/SpinAnimation.cs | 45 --------------------------------------------- 1 file changed, 45 deletions(-) delete mode 100644 GameCode/SpinAnimation.cs (limited to 'GameCode/SpinAnimation.cs') diff --git a/GameCode/SpinAnimation.cs b/GameCode/SpinAnimation.cs deleted file mode 100644 index 6a4334b..0000000 --- a/GameCode/SpinAnimation.cs +++ /dev/null @@ -1,45 +0,0 @@ -using System.Collections; -using UnityEngine; - -public class SpinAnimation : OneShotAnimationBase -{ - public AnimationCurve curve; - - public float duration = 0.75f; - - public Vector3 spinRotation; - - public Transform transformToAnimate; - - private Quaternion initialRotation; - - private Quaternion targetRotation; - - private void Start() - { - initialRotation = transformToAnimate.localRotation; - targetRotation = Quaternion.Euler(spinRotation.x, spinRotation.y, spinRotation.z); - } - - private IEnumerator Animate() - { - transformToAnimate.localRotation = initialRotation; - float timer = 0f; - while (timer < duration) - { - transformToAnimate.localRotation = Quaternion.Euler(initialRotation.eulerAngles + spinRotation * (timer / duration)); - timer += Time.deltaTime; - yield return null; - } - transformToAnimate.localRotation = initialRotation; - } - - public override void Trigger() - { - if (base.gameObject.activeInHierarchy) - { - StopAllCoroutines(); - StartCoroutine(Animate()); - } - } -} -- cgit v1.1-26-g67d0