From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/TFUIAudioHelper.cs | 53 --------------------------------------------- 1 file changed, 53 deletions(-) delete mode 100644 GameCode/TFUIAudioHelper.cs (limited to 'GameCode/TFUIAudioHelper.cs') diff --git a/GameCode/TFUIAudioHelper.cs b/GameCode/TFUIAudioHelper.cs deleted file mode 100644 index 39c293e..0000000 --- a/GameCode/TFUIAudioHelper.cs +++ /dev/null @@ -1,53 +0,0 @@ -using UnityEngine; - -[RequireComponent(typeof(ThronefallUIElement))] -public class TFUIAudioHelper : MonoBehaviour -{ - public bool playOnColdSelect; - - public ThronefallAudioManager.AudioOneShot onSelect = ThronefallAudioManager.AudioOneShot.ButtonSelect; - - public ThronefallAudioManager.AudioOneShot onApply = ThronefallAudioManager.AudioOneShot.ButtonApply; - - private ThronefallUIElement tfui; - - private bool selected - { - get - { - if (tfui.CurrentState == ThronefallUIElement.SelectionState.Selected || tfui.CurrentState == ThronefallUIElement.SelectionState.FocussedAndSelected) - { - if (tfui.PreviousState != ThronefallUIElement.SelectionState.FocussedAndSelected) - { - return tfui.PreviousState != ThronefallUIElement.SelectionState.Selected; - } - return false; - } - return false; - } - } - - private void Start() - { - tfui = GetComponent(); - tfui.onApply.AddListener(PlayApply); - tfui.onSelectionStateChange.AddListener(PlaySelect); - if (selected && playOnColdSelect) - { - PlaySelect(); - } - } - - private void PlayApply() - { - ThronefallAudioManager.Oneshot(onApply); - } - - private void PlaySelect() - { - if (selected) - { - ThronefallAudioManager.Oneshot(onSelect); - } - } -} -- cgit v1.1-26-g67d0